Rust Server IndexCard catalogue of Rust servers

Holdings11,874 servers87,370 players172 fresh wipes

Call no.2323 On the shelf · online

UKN.GG - US Training Grounds - Medium IV

Online 64.40.8.229:28014 checked 10m ago

Subjects 1. modded2. carbon
Players now
1/ 150
1% full
7-day average
2
peak 14
Rank
#2,323
top 10%
No wipesNo wipesResets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246821:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 11:08 UTC9h ago
– – – 0
26 OCT 2026Mon 26 Oct, 11:11 UTC1d ago
– – – 1
25 OCT 2026Sun 25 Oct, 11:08 UTC2d ago
– – – 0
24 OCT 2026Sat 24 Oct, 10:08 UTC3d ago
– – – 5
23 OCT 2026Fri 23 Oct, 10:08 UTC4d ago
– – – 0
22 OCT 2026Thu 22 Oct, 10:08 UTC5d ago
– – – 5
21 OCT 2026Wed 21 Oct, 10:08 UTC6d ago
– – – 0
20 OCT 2026Tue 20 Oct, 10:08 UTC7d ago
– – – 0
19 OCT 2026Mon 19 Oct, 10:08 UTC8d ago
– – – 2
18 OCT 2026Sun 18 Oct, 10:08 UTC9d ago
– – – 5
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average
25/ 150
NA 9/ 200
NA 3/ 100
NA 1/ 50
EU
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average
354/ 500
EU 311/ 500
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does UKN.GG - US Training Grounds - Medium IV run?

The name of UKN.GG - US Training Grounds - Medium IV does not state a gather rate. The group limit is 500 players. Filed under minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on UKN.GG - US Training Grounds - Medium IV?

Generated by the game, the procedural map of UKN.GG - US Training Grounds - Medium IV has size 6,000 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: UKN Map.

Tags and filters

Which lists and filters on Rust Server Index is UKN.GG - US Training Grounds - Medium IV filed under?

These lists on Rust Server Index take UKN.GG - US Training Grounds - Medium IV: Modded Rust servers, filed by play style, Aim training servers, filed and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which operator stands behind UKN.GG - US Training Grounds - Medium IV?

The same operator most likely runs UKN.GG - US Training Grounds - Medium IV and 14 other tracked servers, since all publish a ukn.gg hostname.

Which tags are attached to UKN.GG - US Training Grounds - Medium IV, and what do they stand for?

Filed under these tags, as published by UKN.GG - US Training Grounds - Medium IV and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp150 (Max players): The queue ceiling sits at 150; ts500 (Group limit): 500 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

Which wipe timetable does UKN.GG - US Training Grounds - Medium IV follow?

A new world every few hours is not a wipe on UKN.GG - US Training Grounds - Medium IV, which keeps no wipe schedule for those resets.

Players and ranking

What position does UKN.GG - US Training Grounds - Medium IV hold among Rust servers?

Filed under rankings: #2,323 for UKN.GG - US Training Grounds - Medium IV on seven-day player hours, top 10% overall.

What does the player count on UKN.GG - US Training Grounds - Medium IV look like?

UKN.GG - US Training Grounds - Medium IV is currently showing 1 players on 150 slots. Averaged across seven days: 2 players, peaking at 14. The busiest point in the last 48 hours was 21:00 UTC, averaging 6 players.

Server details

What version does UKN.GG - US Training Grounds - Medium IV use?

Rust network protocol 2635 and build 168909, on Windows, is what UKN.GG - US Training Grounds - Medium IV runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of UKN.GG - US Training Grounds - Medium IV?

The server is live at this moment: UKN.GG - US Training Grounds - Medium IV. The uptime it reports puts the last restart at about 6 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on UKN.GG - US Training Grounds - Medium IV?

The last 48 hours give an average of 30 server fps and a floor of 16. The entity count reached 2,272, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,959 MB. What players feel as lag is low fps together with a rising entity count.

Which region is UKN.GG - US Training Grounds - Medium IV in?

No region tag is published by UKN.GG - US Training Grounds - Medium IV; the name it carries points to North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 64.40.8.229:28014.

Joining the server

What steps lead onto UKN.GG - US Training Grounds - Medium IV?

If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.229:28014. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://ukn.gg.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Rust survival, as standard.
mp150
Max players The queue ceiling sits at 150.
ts500
Group limit 500 is the largest team allowed.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Gameplay

^e
Minigames Filed under minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training: aim and PvP drills with loot supplied.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.