NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
Online 64.40.8.73:28010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 09:33 UTC21h ago |
– | – | – | 4 |
26 OCT 2026Mon 26 Oct, 09:33 UTC1d ago |
– | – | – | 2 |
25 OCT 2026Sun 25 Oct, 09:33 UTC2d ago |
– | – | – | 1 |
24 OCT 2026Sat 24 Oct, 09:33 UTC3d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 11:38 UTC4d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 09:33 UTC4d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 09:33 UTC5d ago |
– | – | – | 3 |
21 OCT 2026Wed 21 Oct, 09:33 UTC6d ago |
– | – | – | 1 |
20 OCT 2026Tue 20 Oct, 09:33 UTC7d ago |
– | – | – | 2 |
19 OCT 2026Mon 19 Oct, 09:33 UTC8d ago |
– | – | – | 1 |
18 OCT 2026Sun 18 Oct, 09:33 UTC9d ago |
– | – | – | 9 |
17 OCT 2026Sat 17 Oct, 09:33 UTC10d ago |
– | – | – | 3 |
16 OCT 2026Fri 16 Oct, 09:33 UTC11d ago |
– | – | – | 3 |
15 OCT 2026Thu 15 Oct, 09:33 UTC12d ago |
– | – | – | 2 |
14 OCT 2026Wed 14 Oct, 09:33 UTC13d ago |
– | – | – | 1 |
13 OCT 2026Tue 13 Oct, 09:33 UTC14d ago |
– | – | – | 0 |
12 OCT 2026Mon 12 Oct, 09:33 UTC15d ago |
– | – | – | 3 |
11 OCT 2026Sun 11 Oct, 09:33 UTC16d ago |
– | – | – | 1 |
10 OCT 2026Sat 10 Oct, 09:33 UTC17d ago |
– | – | – | 8 |
9 OCT 2026Fri 9 Oct, 09:33 UTC18d ago |
– | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets does not state a gather rate. The server sets a group limit of 10 players. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Size 3,500, seed 1337: the game generates the procedural map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: PAT Map FPS+.
Lists and filters
Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, filed by play style, Aim training servers, filed, Rust battlefield servers, indexed and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which operator stands behind NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
A perfect-rust.com hostname is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and by 3 other servers we track; the same operator most likely runs them.
How should you read the tags listed for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
These are the tags NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): Player cap: 200; ts10 (Group limit): The team ceiling is 10; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits supplied, rates raised; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
When does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe?
A new world every few hours is not a wipe on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which keeps no wipe schedule for those resets.
Player counts
What position does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold among Rust servers?
The seven-day player-hours ranking places NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,732, among the top 8% of ranked servers.
How many players are on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at the moment?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is currently showing 4 players on 200 slots. Averaged across seven days: 3 players, peaking at 17. The busiest point in the last 48 hours was 23:00 UTC, averaging 8 players.
Operator and status
Which Rust build is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it online now?
Right now NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up and running. About 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets good?
Averaged over the last 48 hours, server fps was 59, with a low of 59. Buildings, deployables and everything else in the world came to as many as 1,744 entities. Memory use reached as much as 1,311 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
No region tag is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets; the name it carries points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 64.40.8.73:28010.
How to join
What is the way onto NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Enter client.connect 64.40.8.73:28010 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://www.perfect-rust.com/.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
mp200
ts10
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
^i
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
