Rust Server IndexCard catalogue of Rust servers

Holdings11,618 servers39,491 players102 fresh wipes

Call no.1732 On the shelf · online

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 9m ago

Subjects 1. modded2. oxide
Players now
4/ 200
2% full
7-day average
3
peak 17
Rank
#1,732
top 8%
No wipesNo wipesResets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152008:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 09:33 UTC21h ago
– – – 4
26 OCT 2026Mon 26 Oct, 09:33 UTC1d ago
– – – 2
25 OCT 2026Sun 25 Oct, 09:33 UTC2d ago
– – – 1
24 OCT 2026Sat 24 Oct, 09:33 UTC3d ago
– – – 1
23 OCT 2026Fri 23 Oct, 11:38 UTC4d ago
– – – 0
23 OCT 2026Fri 23 Oct, 09:33 UTC4d ago
– – – 0
22 OCT 2026Thu 22 Oct, 09:33 UTC5d ago
– – – 3
21 OCT 2026Wed 21 Oct, 09:33 UTC6d ago
– – – 1
20 OCT 2026Tue 20 Oct, 09:33 UTC7d ago
– – – 2
19 OCT 2026Mon 19 Oct, 09:33 UTC8d ago
– – – 1
Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets does not state a gather rate. The server sets a group limit of 10 players. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Size 3,500, seed 1337: the game generates the procedural map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: PAT Map FPS+.

Lists and filters

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, filed by play style, Aim training servers, filed, Rust battlefield servers, indexed and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which operator stands behind NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A perfect-rust.com hostname is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and by 3 other servers we track; the same operator most likely runs them.

How should you read the tags listed for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

These are the tags NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): Player cap: 200; ts10 (Group limit): The team ceiling is 10; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits supplied, rates raised; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

When does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe?

A new world every few hours is not a wipe on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which keeps no wipe schedule for those resets.

Player counts

What position does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold among Rust servers?

The seven-day player-hours ranking places NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,732, among the top 8% of ranked servers.

How many players are on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at the moment?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is currently showing 4 players on 200 slots. Averaged across seven days: 3 players, peaking at 17. The busiest point in the last 48 hours was 23:00 UTC, averaging 8 players.

Operator and status

Which Rust build is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it online now?

Right now NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up and running. About 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets good?

Averaged over the last 48 hours, server fps was 59, with a low of 59. Buildings, deployables and everything else in the world came to as many as 1,744 entities. Memory use reached as much as 1,311 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

No region tag is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets; the name it carries points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 64.40.8.73:28010.

How to join

What is the way onto NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Enter client.connect 64.40.8.73:28010 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://www.perfect-rust.com/.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp200
Max players Player cap: 200.
ts10
Group limit The team ceiling is 10.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Training: aim and PvP drills with loot supplied.
^i
Battlefield Battlefield: quick PvP, kits supplied, rates raised.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.