EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
Online 64.40.9.37:28010 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 04:33 UTC17h ago |
– | – | – | 4 |
26 OCT 2026Mon 26 Oct, 04:33 UTC1d ago |
– | – | – | 6 |
25 OCT 2026Sun 25 Oct, 04:33 UTC2d ago |
– | – | – | 8 |
24 OCT 2026Sat 24 Oct, 03:33 UTC3d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 11:38 UTC4d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 03:33 UTC4d ago |
– | – | – | 1 |
22 OCT 2026Thu 22 Oct, 03:33 UTC5d ago |
– | – | – | 9 |
21 OCT 2026Wed 21 Oct, 03:33 UTC6d ago |
– | – | – | 4 |
20 OCT 2026Tue 20 Oct, 03:33 UTC7d ago |
– | – | – | 2 |
19 OCT 2026Mon 19 Oct, 03:33 UTC8d ago |
– | – | – | 2 |
18 OCT 2026Sun 18 Oct, 03:33 UTC9d ago |
– | – | – | 7 |
17 OCT 2026Sat 17 Oct, 03:33 UTC10d ago |
– | – | – | 10 |
16 OCT 2026Fri 16 Oct, 03:33 UTC11d ago |
– | – | – | 6 |
15 OCT 2026Thu 15 Oct, 03:33 UTC12d ago |
– | – | – | 5 |
14 OCT 2026Wed 14 Oct, 03:33 UTC13d ago |
– | – | – | 5 |
13 OCT 2026Tue 13 Oct, 03:33 UTC14d ago |
– | – | – | 8 |
12 OCT 2026Mon 12 Oct, 03:33 UTC15d ago |
– | – | – | 8 |
11 OCT 2026Sun 11 Oct, 03:33 UTC16d ago |
– | – | – | 9 |
10 OCT 2026Sat 10 Oct, 03:33 UTC17d ago |
– | – | – | 6 |
9 OCT 2026Fri 9 Oct, 03:33 UTC18d ago |
– | – | – | 6 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
No gather rate appears in the name EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The server sets a group limit of 10 players. Filed under minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Size 3,500, seed 1337: the game generates the procedural map on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is PAT Map FPS+.
Tags and filters
On Rust Server Index, which lists and filters carry EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
These lists on Rust Server Index take EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Rust servers filed under Europe, Modded Rust servers, filed by play style, Aim training servers, filed and Rust battlefield servers, indexed. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 25+ on average.
Which operator stands behind EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes a perfect-rust.com hostname, as do 3 other servers we track, which points to one operator for them all.
How should you read the tags listed for EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
These are the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): Player cap: 200; ts10 (Group limit): The team ceiling is 10; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot is given to you for aim and PvP practice; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How often is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wiped, and on what schedule?
No wipe schedule is kept for EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: it makes a new world every few hours, and those resets are not wipes.
Players and ranking
What position does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold among Rust servers?
The seven-day player-hours ranking places EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #442, among the top 2% of ranked servers.
How many players are on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at the moment?
Filed under live counts: EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, 54 players on 200 slots at present. Averaged across seven days: 35 players, peaking at 132. Over the last 48 hours, 18:00 UTC drew the highest average: 73 players.
Operator and status
What Rust version is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it online now?
Right now EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up and running. The uptime it reports puts the last restart at about 15 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Server fps held at 59 on average across the last 48 hours, never dropping below 59. Buildings, deployables and everything else in the world came to as many as 2,798 entities. Memory use reached as much as 1,771 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets in?
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets gives no region tag, so the name is the only pointer, and it points to Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 64.40.9.37:28010.
Connecting
What is the way onto EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Enter client.connect 64.40.9.37:28010 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://www.perfect-rust.com/ is where its website lives.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
mp200
ts10
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
^i
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
