US Hub 01
Online EU 168.100.162.210:28010 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers, top 12% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 06:15 UTC15h ago |
– | – | – | 35 |
28 OCT 2026Wed 28 Oct, 04:02 UTC1d ago |
– | – | – | 1 |
25 OCT 2026Sun 25 Oct, 03:16 UTC4d ago |
– | – | – | 9 |
25 OCT 2026Sun 25 Oct, 03:13 UTC4d ago |
– | – | – | 6 |
25 OCT 2026Sun 25 Oct, 03:07 UTC4d ago |
– | – | – | 7 |
25 OCT 2026Sun 25 Oct, 02:58 UTC4d ago |
– | – | – | 3 |
25 OCT 2026Sun 25 Oct, 02:53 UTC4d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 02:31 UTC4d ago |
– | – | – | 4 |
23 OCT 2026Fri 23 Oct, 09:27 UTC6d ago |
– | – | – | 2 |
22 OCT 2026Thu 22 Oct, 19:19 UTC7d ago |
230 | – | 0.6 days | 26 |
19 OCT 2026Mon 19 Oct, 00:45 UTC10d ago |
39 | held half | 3.8 days | 4 |
17 OCT 2026Sat 17 Oct, 16:00 UTC12d ago |
212 | – | 1.4 days | 4 |
15 OCT 2026Thu 15 Oct, 19:04 UTC14d ago |
– | – | – | 1 |
15 OCT 2026Thu 15 Oct, 18:53 UTC14d ago |
– | – | – | 1 |
15 OCT 2026Thu 15 Oct, 16:11 UTC14d ago |
– | – | – | 0 |
15 OCT 2026Thu 15 Oct, 16:06 UTC14d ago |
117 | held half | 2 days | 5 |
13 OCT 2026Tue 13 Oct, 22:30 UTC15d ago |
91 | – | 1.7 days | 0 |
12 OCT 2026Mon 12 Oct, 23:30 UTC16d ago |
91 | – | 1 days | 2 |
7 OCT 2026Wed 7 Oct, 22:32 UTC21d ago |
– | – | – | 3 |
7 OCT 2026Wed 7 Oct, 21:21 UTC22d ago |
61 | held half | 5.1 days | 8 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On US Hub 01, which rules and settings apply?
You will find no gather rate in the name of US Hub 01. The server sets a group limit of 1000 players. The server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Lists and filters
Where does US Hub 01 appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include US Hub 01 are Rust servers filed under Europe, Modded Rust servers, filed by play style and Aim training servers, filed. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
Which tags are attached to US Hub 01, and what do they stand for?
Filed under these tags, as published by US Hub 01 and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp3300 (Max players): The queue ceiling sits at 3,300; ts1000 (Group limit): The team ceiling is 1000; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): Europe is the region shown in the server browser; sc1 (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is US Hub 01 wiped, and on what schedule?
No wipe schedule is kept for US Hub 01: it makes a new world every few hours, and those resets are not wipes.
Players and ranking
What position does US Hub 01 hold among Rust servers?
On seven-day player hours, US Hub 01 takes #796 overall and #359 in Europe, within the top 4% of ranked servers.
What does the player count on US Hub 01 look like?
US Hub 01 is currently showing 0 players on 3,300 slots. The seven-day average is 13 players; the peak reached 276. Filed under busiest hour: 10:00 UTC in the last 48 hours, averaging 45 players.
Server facts
Which Rust build is US Hub 01 running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on US Hub 01. The protocol must match before you can join, and Steam takes care of updating it.
Is US Hub 01 reachable, and does it stay up?
Right now US Hub 01 is up and running. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 29 September 2026.
What is the location of US Hub 01?
US Hub 01 gives Europe as its location and the tag EU. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 168.100.162.210:28010.
Connecting
How can you connect to US Hub 01?
Two ways in. Type client.connect 168.100.162.210:28010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp3300,ptrak,$r?,v2635,^e,^d,EU,gmvanilla,cs168909,sc1,ts1000,^o^z
Game
gmvanilla
mp3300
ts1000
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
EU
Other
sc1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.