Rust Server IndexCard catalogue of Rust servers

Holdings11,699 servers51,000 players140 fresh wipes

Call no.0577 On the shelf · online

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 12m ago

Subjects 1. modded2. oxide
Players now
37/ 150
25% full
7-day average
26
peak 79
Rank
#577
top 3%
No wipesNo wipesResets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
02040608001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 04:01 UTC20h ago
– – – 35
26 OCT 2026Mon 26 Oct, 04:01 UTC1d ago
– – – 37
25 OCT 2026Sun 25 Oct, 13:32 UTC2d ago
– – – 18
25 OCT 2026Sun 25 Oct, 04:01 UTC2d ago
– – – 34
24 OCT 2026Sat 24 Oct, 04:00 UTC3d ago
– – – 40
23 OCT 2026Fri 23 Oct, 04:01 UTC4d ago
– – – 43
22 OCT 2026Thu 22 Oct, 18:04 UTC5d ago
– – – 14
22 OCT 2026Thu 22 Oct, 04:01 UTC5d ago
– – – 51
21 OCT 2026Wed 21 Oct, 04:00 UTC6d ago
– – – 49
20 OCT 2026Tue 20 Oct, 04:01 UTC7d ago
– – – 58
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
UKN.GG - US Training Grounds - MainNA · groups of 500+ · 21 on average
32/ 250
NA
UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 4 on average
5/ 150
NA 2/ 200
NA 6/ 100
NA 0/ 50
EU
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 220 on average
160/ 500
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does [NA] Raid Simulator 2.0 (Raidsim) run?

You will find no gather rate in the name of [NA] Raid Simulator 2.0 (Raidsim). A maximum of 100 players per group applies. The server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [NA] Raid Simulator 2.0 (Raidsim)?

Size 4,096, seed 1337: the game generates the procedural map on [NA] Raid Simulator 2.0 (Raidsim). You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: discord.gg/raidsim.

Lists and filters

Which lists and filters on Rust Server Index is [NA] Raid Simulator 2.0 (Raidsim) filed under?

These lists on Rust Server Index take [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, filed by play style, Aim training servers, filed and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

How should you read the tags listed for [NA] Raid Simulator 2.0 (Raidsim)?

Filed under these tags, as published by [NA] Raid Simulator 2.0 (Raidsim) and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): Player cap: 150; ts100 (Group limit): Groups are capped at 100; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP, with loot provided; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is [NA] Raid Simulator 2.0 (Raidsim) wiped, and on what schedule?

None of the resets on [NA] Raid Simulator 2.0 (Raidsim) counts as a wipe: a new world every few hours, and no wipe schedule kept.

Population

Where does [NA] Raid Simulator 2.0 (Raidsim) sit in the rankings?

Filed under rankings: #577 for [NA] Raid Simulator 2.0 (Raidsim) on seven-day player hours, top 3% overall.

What does the player count on [NA] Raid Simulator 2.0 (Raidsim) look like?

The live count for [NA] Raid Simulator 2.0 (Raidsim) stands at 37 players, out of 150 slots. The seven-day average is 26 players; the peak reached 79. Over the last 48 hours, 01:00 UTC drew the highest average: 62 players.

Server details

What Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [NA] Raid Simulator 2.0 (Raidsim). The protocol must match before you can join, and Steam takes care of updating it.

How reliable is [NA] Raid Simulator 2.0 (Raidsim), and is it online now?

The server is live at this moment: [NA] Raid Simulator 2.0 (Raidsim). The uptime it reports puts the last restart at about 19 hours ago. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on [NA] Raid Simulator 2.0 (Raidsim)?

The last 48 hours give an average of 100 server fps and a floor of 86. The entity count reached 229,889, covering buildings, deployables and all else in the world. Memory use reached as much as 3,901 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is [NA] Raid Simulator 2.0 (Raidsim) hosted?

[NA] Raid Simulator 2.0 (Raidsim) gives no region tag, so the name is the only pointer, and it points to North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 208.52.152.39:28014.

Joining the server

What steps lead onto [NA] Raid Simulator 2.0 (Raidsim)?

Two ways in. Type client.connect 208.52.152.39:28014 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://raidsimulator.com is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp150
Max players Player cap: 150.
ts100
Group limit Groups are capped at 100.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^e
Minigames Filed under minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP, with loot provided.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.