Rust Server IndexCard catalogue of Rust servers

Holdings11,874 servers88,657 players163 fresh wipes

Call no.0687 On the shelf · online

UKN.GG - US Training Grounds - Main

Online 64.40.8.152:28014 checked 9m ago

Subjects 1. modded2. carbon
Players now
11/ 250
4% full
7-day average
21
peak 79
Rank
#687
top 3%
No wipesNo wipesResets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
02040608021:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 10:58 UTC9h ago
– – – 7
26 OCT 2026Mon 26 Oct, 10:58 UTC1d ago
– – – 11
25 OCT 2026Sun 25 Oct, 11:24 UTC2d ago
– – – 16
24 OCT 2026Sat 24 Oct, 10:00 UTC3d ago
– – – 1
22 OCT 2026Thu 22 Oct, 09:58 UTC5d ago
– – – 19
21 OCT 2026Wed 21 Oct, 09:58 UTC6d ago
– – – 6
21 OCT 2026Wed 21 Oct, 09:04 UTC6d ago
– – – 7
20 OCT 2026Tue 20 Oct, 09:58 UTC7d ago
– – – 16
19 OCT 2026Mon 19 Oct, 10:24 UTC8d ago
– – – 5
18 OCT 2026Sun 18 Oct, 10:00 UTC9d ago
– – – 22
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average
28/ 150
NA 7/ 200
NA 3/ 100
NA 1/ 50
EU
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average
343/ 500
EU 310/ 500
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on UKN.GG - US Training Grounds - Main?

You will find no gather rate in the name of UKN.GG - US Training Grounds - Main. The group limit is 500 players. Filed under minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on UKN.GG - US Training Grounds - Main?

Size 6,000, seed 1337: the game generates the procedural map on UKN.GG - US Training Grounds - Main. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: UKN Map.

Lists and filters

Which lists and filters on Rust Server Index is UKN.GG - US Training Grounds - Main filed under?

These lists on Rust Server Index take UKN.GG - US Training Grounds - Main: Modded Rust servers, filed by play style, Aim training servers, filed and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Which operator stands behind UKN.GG - US Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main, and by 14 other servers we track; the same operator most likely runs them.

Which tags are attached to UKN.GG - US Training Grounds - Main, and what do they stand for?

These are the tags UKN.GG - US Training Grounds - Main publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp250 (Max players): Player cap: 250; ts500 (Group limit): 500 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How often is UKN.GG - US Training Grounds - Main wiped, and on what schedule?

None of the resets on UKN.GG - US Training Grounds - Main counts as a wipe: a new world every few hours, and no wipe schedule kept.

Players and ranking

How is UKN.GG - US Training Grounds - Main ranked compared with the rest?

Filed under rankings: #687 for UKN.GG - US Training Grounds - Main on seven-day player hours, top 3% overall.

Is UKN.GG - US Training Grounds - Main quiet or crowded?

Filed under live counts: UKN.GG - US Training Grounds - Main, 11 players on 250 slots at present. Averaged across seven days: 21 players, peaking at 79. Over the last 48 hours, 02:00 UTC drew the highest average: 54 players.

Server facts

What Rust version is UKN.GG - US Training Grounds - Main on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on UKN.GG - US Training Grounds - Main. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of UKN.GG - US Training Grounds - Main?

Right now UKN.GG - US Training Grounds - Main is up and running. The uptime it reports puts the last restart at about 7 hours ago. Of the last 7 full days, 144 of 168 hours were up, 86% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on UKN.GG - US Training Grounds - Main?

Averaged over the last 48 hours, server fps was 29, with a low of 20. The entity count reached 4,744, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,493 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is UKN.GG - US Training Grounds - Main hosted?

No region tag is published by UKN.GG - US Training Grounds - Main; the name it carries points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.40.8.152:28014.

How to join

What steps lead onto UKN.GG - US Training Grounds - Main?

If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.152:28014. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://ukn.gg is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival on standard Rust rules.
mp250
Max players Player cap: 250.
ts500
Group limit 500 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Training: aim and PvP drills with loot supplied.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.