Rust Server IndexCard catalogue of Rust servers

Holdings11,837 servers81,308 players263 fresh wipes

Call no.1458 On the shelf · online

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Online 92.118.11.14:28035 checked 11m ago

Subjects 1. weekly wipes 2. modded3. oxide
Players now
11/ 25
44% full
7-day average
4
peak 21
Rank
#1,458
top 7%
No wipesNo wipesResets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
01020304015:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 09:01 UTC5h ago
– – – 16
28 OCT 2026Wed 28 Oct, 16:19 UTC22h ago
– – – 20
27 OCT 2026Tue 27 Oct, 09:01 UTC2d ago
– – – 6
25 OCT 2026Sun 25 Oct, 09:01 UTC4d ago
18 halved by day 1 2 days 8
23 OCT 2026Fri 23 Oct, 09:01 UTC6d ago
16 held half 2 days 7
21 OCT 2026Wed 21 Oct, 09:01 UTC8d ago
16 held half 2 days 1
19 OCT 2026Mon 19 Oct, 09:01 UTC10d ago
25 held half 2 days 4
17 OCT 2026Sat 17 Oct, 09:01 UTC12d ago
22 held half 2 days 2
15 OCT 2026Thu 15 Oct, 09:01 UTC14d ago
14 held half 2 days 4
13 OCT 2026Tue 13 Oct, 09:01 UTC16d ago
11 held half 2 days 7
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU 304/ 500
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EU
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EU 108/ 200
NA
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

The name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD does not state a gather rate. A maximum of 50 players per group applies. The server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Generated by the game, the procedural map of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD has size 1,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is CHOYKA MAPS.

Lists and filters

On Rust Server Index, which lists and filters carry CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

The Rust Server Index lists that include CHOYKA RUST №3[ONE GRID] ZOMBIE MOD are Modded Rust servers, filed by play style, Aim training servers, filed, Rust battlefield servers, indexed and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10.

How should you read the tags listed for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

These are the tags CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp25 (Max players): 25 slots are available; ts50 (Group limit): Groups are capped at 50; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is given to you for aim and PvP practice; ^i (Battlefield): High rates and kits drive the fast PvP here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

When does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe?

A new world every few hours is not a wipe on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, which keeps no wipe schedule for those resets.

Population

Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit in the rankings?

Filed under rankings: #1,458 for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on seven-day player hours, top 7% overall.

What does the player count on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD look like?

The live count for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD stands at 11 players, out of 25 slots. The seven-day average is 4 players; the peak reached 21. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 16 players.

Server facts

Which Rust build is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. To join you need the same protocol; Steam handles the update.

Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD reachable, and does it stay up?

Right now CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is up and running. The uptime it reports puts the last restart at about 3 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD good?

The last 48 hours give an average of 236 server fps and a floor of 223. The entity count reached 18,309, covering buildings, deployables and all else in the world. Up to 1,549 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hosted?

No region is published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 92.118.11.14:28035.

Connecting

What steps lead onto CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Two ways in. Type client.connect 92.118.11.14:28035 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://choyka.gamestores.app/.

Subject headings explained

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp25
Max players 25 slots are available.
ts50
Group limit Groups are capped at 50.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is given to you for aim and PvP practice.
^i
Battlefield High rates and kits drive the fast PvP here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.