Rust Server IndexCard catalogue of Rust servers

Holdings11,641 servers44,965 players105 fresh wipes

Call no.NA1169 On the shelf · online

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 12m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
2/ 100
2% full
7-day average
7
peak 19
Rank
#1,169
top 5% · #171 in NA
Last wipeWiped22 OCT2026 · 6d 14h ago
6d ago · monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak
16players, last three wipes

Coming wipes

  1. in 7d 10hThu 5 Nov, 19:00 UTCFW
  2. in 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 18:31 UTC6d ago
16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average
27/ 200
NA
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average
26/ 200
NA
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
14/ 100
NA1X
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 33 on average
60/ 100
NA
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
10/ 150
NA
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average
3/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, which rules and settings apply?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. The group limit is 30 players. The server runs roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Size 4,500, seed 1722427781: the game generates the procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, as do 3 other servers we track, which points to one operator for them all.

What is meant by the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts30 (Group limit): Groups are capped at 30; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): North America is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day comes?

At their busiest, its recent wipes drew 16 players on average. The latest wipe peaked 46 hours in.

How often is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wiped, and on what schedule?

One wipe a month is all [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 6 days 14 hours. A monthly wipe schedule is published in its tags.

Players and ranking

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?

On seven-day player hours, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes #1,169 overall and #171 in North America, within the top 5% of ranked servers.

What does the player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing look like?

Filed under live counts: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, 2 players on 100 slots at present. Filed under seven-day figures: an average of 7 players and a peak of 19. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 15 players.

Server facts

Which Rust build is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online now?

You will find [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online as of now. The uptime it reports puts the last restart at about 2 days 20 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 1 October 2026.

What is performance like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The last 48 hours give an average of 60 server fps and a floor of 59. Buildings, deployables and everything else in the world came to as many as 127,390 entities. Up to 6,254 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Filed under North America by its own listing, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 66.51.99.119:28015.

Connecting

How can you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Enter client.connect 66.51.99.119:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://relicpve.com is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts30
Group limit Groups are capped at 30.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Gameplay

^r
Roleplay This entry is a roleplay server.
^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.