[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
- wipe-day peak
- 16players, last three wipes
Coming wipes
- in 7d 10hThu 5 Nov, 19:00 UTCFW
- in 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:31 UTC6d ago |
16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, which rules and settings apply?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. The group limit is 30 players. The server runs roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Size 4,500, seed 1722427781: the game generates the procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, as do 3 other servers we track, which points to one operator for them all.
What is meant by the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts30 (Group limit): Groups are capped at 30; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): North America is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day comes?
At their busiest, its recent wipes drew 16 players on average. The latest wipe peaked 46 hours in.
How often is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wiped, and on what schedule?
One wipe a month is all [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 6 days 14 hours. A monthly wipe schedule is published in its tags.
Players and ranking
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
On seven-day player hours, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes #1,169 overall and #171 in North America, within the top 5% of ranked servers.
What does the player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing look like?
Filed under live counts: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, 2 players on 100 slots at present. Filed under seven-day figures: an average of 7 players and a peak of 19. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 15 players.
Server facts
Which Rust build is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online now?
You will find [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online as of now. The uptime it reports puts the last restart at about 2 days 20 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 1 October 2026.
What is performance like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The last 48 hours give an average of 60 server fps and a floor of 59. Buildings, deployables and everything else in the world came to as many as 127,390 entities. Up to 6,254 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Filed under North America by its own listing, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 66.51.99.119:28015.
Connecting
How can you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Enter client.connect 66.51.99.119:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://relicpve.com is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
mp100
ts30
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
