[PvE] Relic Europe | No Killing | No Raiding | No Decay
Online EU 64.40.9.219:28017 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers, top 8% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
- usual gap
- 21 daysbetween real wipes
- wipe-day peak
- 69players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 8d 17hThu 5 Nov, 19:00 UTCFW
- in 36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:24 UTC5d ago |
74 | – | running | 28 |
1 OCT 2026Thu 1 Oct, 18:18 UTC FW26d ago |
64 | held half | 21 days | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On [PvE] Relic Europe | No Killing | No Raiding | No Decay, which rules and settings apply?
No gather rate appears in the name [PvE] Relic Europe | No Killing | No Raiding | No Decay. A maximum of 30 players per group applies. Filed under roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
[PvE] Relic Europe | No Killing | No Raiding | No Decay runs a procedural map of size 4,500 with seed 1994412, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [PvE] Relic Europe | No Killing | No Raiding | No Decay: Rust servers filed under Europe, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and Roleplay servers, filed under RP. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average.
Who operates [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The same operator most likely runs [PvE] Relic Europe | No Killing | No Raiding | No Decay and 3 other tracked servers, since all publish a relicpve.com hostname.
What is meant by the tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Filed under these tags, as published by [PvE] Relic Europe | No Killing | No Raiding | No Decay and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): 200 slots are available; ts30 (Group limit): 30 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): Europe is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The average peak across its recent wipes is 69 players. The latest wipe peaked 2 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does [PvE] Relic Europe | No Killing | No Raiding | No Decay wipe?
With the force wipe, [PvE] Relic Europe | No Killing | No Raiding | No Decay wipes once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 5 days 7 hours. A monthly wipe schedule is published in its tags.
Player counts
What position does [PvE] Relic Europe | No Killing | No Raiding | No Decay hold among Rust servers?
On seven-day player hours, [PvE] Relic Europe | No Killing | No Raiding | No Decay takes #502 overall and #247 in Europe, within the top 2% of ranked servers.
What does the player count on [PvE] Relic Europe | No Killing | No Raiding | No Decay look like?
Filed under live counts: [PvE] Relic Europe | No Killing | No Raiding | No Decay, 23 players on 200 slots at present. Averaged across seven days: 30 players, peaking at 74. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 46 players.
Operator and status
Which Rust build is [PvE] Relic Europe | No Killing | No Raiding | No Decay running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [PvE] Relic Europe | No Killing | No Raiding | No Decay. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of [PvE] Relic Europe | No Killing | No Raiding | No Decay?
You will find [PvE] Relic Europe | No Killing | No Raiding | No Decay online as of now. Its reported uptime gives the last restart as roughly 42 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Server fps held at 75 on average across the last 48 hours, never dropping below 51. Buildings, deployables and everything else in the world came to as many as 195,568 entities. Up to 8,903 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is [PvE] Relic Europe | No Killing | No Raiding | No Decay hosted?
[PvE] Relic Europe | No Killing | No Raiding | No Decay gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 64.40.9.219:28017.
Connecting
What is the way onto [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Two ways in. Type client.connect 64.40.9.219:28017 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://relicpve.com.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
mp200
ts30
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
