RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:34 UTC, in 11h. Every Friday at 14:34 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 14players, last three wipes
- crowd held
- 80%else halves by day 5
Coming wipes
- in 11hFri 30 Oct, 14:34 UTC
- in 6d 15hThu 5 Nov, 19:00 UTCFW
- in 7d 11hFri 6 Nov, 14:34 UTC
- in 14d 11hFri 13 Nov, 14:34 UTC
- in 21d 11hFri 20 Nov, 14:34 UTC
- in 28d 11hFri 27 Nov, 14:34 UTC
- in 34d 15hThu 3 Dec, 19:00 UTCFW
- in 35d 11hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:34 UTC6d ago |
15 | – | running | 1 |
16 OCT 2026Fri 16 Oct, 13:48 UTC13d ago |
13 | halved by day 5 | 7 days | 8 |
9 OCT 2026Fri 9 Oct, 13:50 UTC20d ago |
14 | held half | 7 days | 3 |
1 OCT 2026Thu 1 Oct, 18:08 UTC FW28d ago |
13 | held half | 7.8 days | 6 |
25 SEP 2026Fri 25 Sep, 15:11 UTC34d ago |
11 | held half | 6.1 days | 9 |
18 SEP 2026Fri 18 Sep, 14:02 UTC41d ago |
12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sets gather at 100000x, as its name shows. 8 players per group is the default limit. The server runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Generated by the game, the procedural map of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] has size 4,096 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] are Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which tags are attached to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and what do they stand for?
Filed under these tags, as published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp101 (Max players): 101 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^r (Roleplay): Roleplay is the category here; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
The average peak across its recent wipes is 14 players. 26 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 80% of the time. In the other cases, numbers dropped below half by day 5.
When does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?
The wipe rhythm of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Dated for Friday 30 October at 14:34 UTC: its next wipe. The world it runs now was made 6 days 12 hours. Filed in its tags: a weekly wipe schedule.
Players and ranking
What position does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
The seven-day player-hours ranking places RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,470, among the top 7% of ranked servers.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] quiet or crowded?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is currently showing 5 players on 101 slots. The seven-day average is 5 players; the peak reached 15. The busiest point in the last 48 hours was 21:00 UTC, averaging 11 players.
Server details
What version does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The protocol must match before you can join, and Steam takes care of updating it.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] reachable, and does it stay up?
The server is live at this moment: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. About 3 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 93%, 157 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
How well does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] perform?
Averaged over the last 48 hours, server fps was 55, with a low of 41. Buildings, deployables and everything else in the world came to as many as 132,082 entities. Up to 4,265 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hosted?
There is no region on record for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 216.39.240.13:28048.
How to join
How can you connect to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Two ways in. Type client.connect 216.39.240.13:28048 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
