RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:38 UTC, in 1d 10h. Every Friday at 14:38 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 24players, last three wipes
- crowd held
- 40%else halves by day 5
Coming wipes
- in 1d 10hFri 30 Oct, 14:38 UTC
- in 7d 14hThu 5 Nov, 19:00 UTCFW
- in 8d 10hFri 6 Nov, 14:38 UTC
- in 15d 10hFri 13 Nov, 14:38 UTC
- in 22d 10hFri 20 Nov, 14:38 UTC
- in 29d 10hFri 27 Nov, 14:38 UTC
- in 35d 14hThu 3 Dec, 19:00 UTCFW
- in 36d 10hFri 4 Dec, 14:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:38 UTC5d ago |
11 | – | running | 3 |
16 OCT 2026Fri 16 Oct, 13:46 UTC12d ago |
10 | halved by day 5 | 7 days | 2 |
9 OCT 2026Fri 9 Oct, 13:49 UTC19d ago |
51 | halved by day 2 | 7 days | 2 |
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago |
8 | held half | 7.8 days | 1 |
25 SEP 2026Fri 25 Sep, 15:08 UTC33d ago |
9 | halved by day 5 | 6.1 days | 1 |
18 SEP 2026Fri 18 Sep, 14:01 UTC40d ago |
6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sets gather at 100x, as its name shows. 8 players per group is the default limit. The server runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Size 5,000, seed 677322: the game generates the procedural map on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these Rust Server Index lists is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which tags are attached to RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] gives gmrust (Game mode): Survival on standard Rust rules; mp101 (Max players): Player cap: 101; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^w (Weekly): Wipes run on a weekly cycle; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes averaged 24 players at peak. The latest wipe peaked 44 hours in. The crowd held above half the peak until the next wipe in 40% of its recent wipes. In the other cases, numbers dropped below half by day 5.
Which wipe timetable does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] follow?
The wipe rhythm of RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:38 UTC. On Friday 30 October at 14:38 UTC the next wipe is due. The world it runs now was made 5 days 13 hours. Its tags carry a wipe schedule of once a week.
Players and ranking
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
The seven-day player-hours ranking places RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,102, among the top 9% of ranked servers.
What does the player count on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] look like?
Filed under live counts: RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], 2 players on 101 slots at present. The seven-day average is 2 players; the peak reached 11. The busiest point in the last 48 hours was 14:00 UTC, averaging 6 players.
Server facts
Which Rust build is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Right now RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is up and running. The uptime it reports puts the last restart at about 3 hours ago. Uptime for the last 7 full days came to 97%, 163 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. The entity count reached 168,296, covering buildings, deployables and all else in the world. Up to 5,295 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 195.60.166.227:29015.
Joining the server
What is the way onto RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Two ways in. Type client.connect 195.60.166.227:29015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
