RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
Online 195.60.166.227:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:40 UTC, in 1d 16h. Every Friday at 14:40 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 18players, last three wipes
- crowd held
- 60%else halves by day 4.5
Coming wipes
- in 1d 16hFri 30 Oct, 14:40 UTC
- in 7d 21hThu 5 Nov, 19:00 UTCFW
- in 8d 16hFri 6 Nov, 14:40 UTC
- in 15d 16hFri 13 Nov, 14:40 UTC
- in 22d 16hFri 20 Nov, 14:40 UTC
- in 29d 16hFri 27 Nov, 14:40 UTC
- in 35d 21hThu 3 Dec, 19:00 UTCFW
- in 36d 16hFri 4 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:40 UTC5d ago |
19 | – | running | 8 |
16 OCT 2026Fri 16 Oct, 13:45 UTC12d ago |
16 | halved by day 5 | 7 days | 2 |
9 OCT 2026Fri 9 Oct, 13:45 UTC19d ago |
20 | held half | 7 days | 2 |
1 OCT 2026Thu 1 Oct, 17:58 UTC FW27d ago |
15 | held half | 7.8 days | 15 |
25 SEP 2026Fri 25 Sep, 15:06 UTC33d ago |
25 | halved by day 4 | 6.1 days | 7 |
18 SEP 2026Fri 18 Sep, 13:58 UTC40d ago |
14 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, which rules and settings apply?
By its name, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr gathers at 100000x. The group limit is 8 players, the game's default. Filed under roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr runs a procedural map of size 5,000 with seed 40000, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
These lists on Rust Server Index take RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr: Rust servers: gather rate over 10x, Rust servers filed under Europe, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you read the tags listed for RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
These are the tags RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp101 (Max players): Player cap: 101; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^r (Roleplay): Filed under roleplay; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
At their busiest, its recent wipes drew 18 players on average. 22 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 60% of its recent wipes. By day 4.5 the crowd had fallen below half when it didn't hold.
Which wipe timetable does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr follow?
every Friday at 14:40 UTC is how RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr wipes. On Friday 30 October at 14:40 UTC the next wipe is due. 5 days 7 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Player counts
What position does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr hold among Rust servers?
The seven-day player-hours ranking places RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr at #1,514, among the top 7% of ranked servers.
Is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr quiet or crowded?
Filed under live counts: RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, 3 players on 101 slots at present. Averaged across seven days: 4 players, peaking at 19. The busiest point in the last 48 hours was 20:00 UTC, averaging 6 players.
Server facts
What version does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr, and is it online now?
You will find RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr online as of now. The uptime it reports puts the last restart at about 8 hours ago. Uptime for the last 7 full days came to 90%, 151 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
Averaged over the last 48 hours, server fps was 30, with a low of 25. Buildings, deployables and everything else in the world came to as many as 215,778 entities. The peak memory figure stood at 5,809 MB. What players feel as lag is low fps together with a rising entity count.
Which region is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr in?
No region tag is published by RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr; the name it carries points to Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 195.60.166.227:28015.
Connecting
What steps lead onto RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
Enter client.connect 195.60.166.227:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
