RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28047 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:10 UTC, in 1d 15h. Every Thursday at 17:10 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 80%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 80%else halves by day 4
Coming wipes
- in 1d 15hThu 29 Oct, 17:10 UTC
- in 8d 17hThu 5 Nov, 19:00 UTCFW
- in 15d 15hThu 12 Nov, 17:10 UTC
- in 22d 15hThu 19 Nov, 17:10 UTC
- in 29d 15hThu 26 Nov, 17:10 UTC
- in 36d 17hThu 3 Dec, 19:00 UTCFW
- in 43d 15hThu 10 Dec, 17:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 17:10 UTC5d ago |
11 | – | running | 3 |
15 OCT 2026Thu 15 Oct, 17:29 UTC12d ago |
9 | held half | 7 days | 4 |
8 OCT 2026Thu 8 Oct, 17:10 UTC19d ago |
7 | held half | 7 days | 3 |
1 OCT 2026Thu 1 Oct, 17:24 UTC FW26d ago |
8 | held half | 7 days | 1 |
25 SEP 2026Fri 25 Sep, 20:38 UTC32d ago |
7 | held half | 5.9 days | 0 |
17 SEP 2026Thu 17 Sep, 17:10 UTC40d ago |
9 | halved by day 4 | 8.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] run?
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] sets gather at 100000x, as its name shows. 8 players per group is the default limit. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Size 3,000, seed 1393169208: the game generates the procedural map on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is RustGamingNation Procedural.
Lists and filters
On Rust Server Index, which lists and filters carry RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these Rust Server Index lists is RGN 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you read the tags listed for RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these tags, as published by RGN 100000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rus5 (Region code): Filed under the region code us5; ^w (Weekly): Wipes run on a weekly cycle; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 9 players on average. The latest wipe peaked 44 hours in. The crowd held above half the peak until the next wipe in 80% of its recent wipes. In the other cases, numbers dropped below half by day 4.
When does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?
Filed under its wipe rhythm: RGN 100000x PvE [Events|Purge|Zombies|SkillTree] wipes every Thursday at 17:10 UTC. On Thursday 29 October at 17:10 UTC the next wipe is due. 5 days 8 hours is when its current world was made. Filed in its tags: a weekly wipe schedule.
Player counts
How is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] ranked compared with the rest?
The seven-day player-hours ranking places RGN 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,831 and #278 in North America, among the top 8% of ranked servers.
How many players are on RGN 100000x PvE [Events|Purge|Zombies|SkillTree] at the moment?
The live count for RGN 100000x PvE [Events|Purge|Zombies|SkillTree] stands at 0 players, out of 100 slots. The seven-day average is 3 players; the peak reached 11. The busiest point in the last 48 hours was 16:00 UTC, averaging 9 players.
Operator and status
What version does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] use?
Rust network protocol 2635 and build 168909, on Linux, is what RGN 100000x PvE [Events|Purge|Zombies|SkillTree] runs. To join you need the same protocol; Steam handles the update.
Is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] reachable, and does it stay up?
The server is live at this moment: RGN 100000x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts the last restart at about 5 hours ago. It was up 162 of 168 hours across the last 7 full days, or 96% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
How well does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] perform?
Server fps held at 56 on average across the last 48 hours, never dropping below 8. The entity count reached 83,278, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,477 MB. What players feel as lag is low fps together with a rising entity count.
Which region is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] in?
Filed under North America by its own listing, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] carries the NA tag and the region code us5. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 91.229.114.68:28047.
Connecting
What steps lead onto RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.68:28047 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://rustgamingnation.com/.
Server tags
What each one means.
Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
