RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:47 UTC, in 18h. Every Friday at 14:47 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 60%else halves by day 1.5
Coming wipes
- in 18hFri 30 Oct, 14:47 UTC
- in 6d 22hThu 5 Nov, 19:00 UTCFW
- in 7d 18hFri 6 Nov, 14:47 UTC
- in 14d 18hFri 13 Nov, 14:47 UTC
- in 21d 18hFri 20 Nov, 14:47 UTC
- in 28d 18hFri 27 Nov, 14:47 UTC
- in 34d 22hThu 3 Dec, 19:00 UTCFW
- in 35d 18hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:47 UTC6d ago |
3 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 13:49 UTC13d ago |
7 | halved by day 2 | 7 days | 1 |
9 OCT 2026Fri 9 Oct, 13:54 UTC20d ago |
5 | held half | 7 days | 1 |
1 OCT 2026Thu 1 Oct, 18:06 UTC FW28d ago |
4 | held half | 7.8 days | 2 |
25 SEP 2026Fri 25 Sep, 15:16 UTC34d ago |
7 | halved by day 1 | 6.1 days | 2 |
18 SEP 2026Fri 18 Sep, 14:05 UTC41d ago |
4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], which rules and settings apply?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sets gather at 50x, as its name shows. The default group limit of 8 players applies. Filed under roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 86329953, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
These lists on Rust Server Index take RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you read the tags listed for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these tags, as published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp101 (Max players): Player cap: 101; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes is 5 players. 22 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 60% of the time. In the other cases, numbers dropped below half by day 1.5.
Which wipe timetable does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follow?
The wipe rhythm of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. Dated for Friday 30 October at 14:47 UTC: its next wipe. 6 days 5 hours is when its current world was made. A weekly wipe schedule is published in its tags.
Players and ranking
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Filed under rankings: #3,704 for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on seven-day player hours, top 17% overall.
How many players are on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at the moment?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is currently showing 1 players on 101 slots. The seven-day average is 1 players; the peak reached 4. The busiest point in the last 48 hours was 15:00 UTC, averaging 3 players.
Server details
Which Rust build is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs. To join you need the same protocol; Steam handles the update.
How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
The server is live at this moment: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts the last restart at about 7 hours ago. Uptime for the last 7 full days came to 98%, 165 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Server fps held at 29 on average across the last 48 hours, never dropping below 5. Buildings, deployables and everything else in the world came to as many as 162,634 entities. Up to 4,851 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
There is no region on record for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 216.39.240.13:28029.
Connecting
What is the way onto RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
If you would rather use the console, press F1 in Rust and enter client.connect 216.39.240.13:28029. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
