RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:34 UTC, in 17h. Every Friday at 14:34 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 20%else halves by day 4.5
Coming wipes
- in 17hFri 30 Oct, 14:34 UTC
- in 6d 22hThu 5 Nov, 19:00 UTCFW
- in 7d 17hFri 6 Nov, 14:34 UTC
- in 14d 17hFri 13 Nov, 14:34 UTC
- in 21d 17hFri 20 Nov, 14:34 UTC
- in 28d 17hFri 27 Nov, 14:34 UTC
- in 34d 22hThu 3 Dec, 19:00 UTCFW
- in 35d 17hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:34 UTC6d ago |
7 | – | running | 3 |
16 OCT 2026Fri 16 Oct, 13:45 UTC13d ago |
5 | halved by day 5 | 7 days | 0 |
9 OCT 2026Fri 9 Oct, 13:50 UTC20d ago |
5 | held half | 7 days | 2 |
1 OCT 2026Thu 1 Oct, 18:00 UTC FW28d ago |
7 | halved by day 5 | 7.8 days | 3 |
25 SEP 2026Fri 25 Sep, 15:12 UTC34d ago |
8 | halved by day 4 | 6.1 days | 1 |
18 SEP 2026Fri 18 Sep, 14:02 UTC41d ago |
7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
Filed under gather rates: 10x, as the name of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] states. 8 players per group is the default limit. Filed under roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Size 4,500, seed 1709423699: the game generates the procedural map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Server Index lists that include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are 10x Rust servers, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Which tags are attached to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and what do they stand for?
These are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp101 (Max players): Player cap: 101; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^r (Roleplay): Roleplay is the category here; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What happens on wipe day at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 6 players on average. The latest wipe peaked 22 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 20% of the time. By day 4.5 the crowd had fallen below half when it didn't hold.
Which wipe timetable does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] follow?
Filed under its wipe rhythm: RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipes every Friday at 14:34 UTC. On Friday 30 October at 14:34 UTC the next wipe is due. 6 days 6 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Population
What position does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Filed under rankings: #2,817 for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on seven-day player hours, top 13% overall.
How many players are on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at the moment?
Filed under live counts: RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], 3 players on 101 slots at present. The seven-day average is 1 players; the peak reached 7. The busiest point in the last 48 hours was 19:00 UTC, averaging 4 players.
Server facts
What Rust version is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs. Steam keeps your game updated, but the protocol must match for you to join.
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] reachable, and does it stay up?
You will find RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online as of now. The uptime it reports puts the last restart at about 7 hours ago. Uptime for the last 7 full days came to 97%, 163 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
How well does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] perform?
Averaged over the last 48 hours, server fps was 55, with a low of 39. Buildings, deployables and everything else in the world came to as many as 149,406 entities. Up to 4,788 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 195.60.166.227:30015.
How to join
What steps lead onto RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 195.60.166.227:30015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
