Rust Server IndexCard catalogue of Rust servers

Holdings11,737 servers52,840 players124 fresh wipes

Call no.1539 On the shelf · online

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 300
0% full
7-day average
4
peak 20
Rank
#1,539
top 7%
No wipesNo wipesResets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 03:02 UTC20h ago
– – – 0
27 OCT 2026Tue 27 Oct, 03:01 UTC1d ago
– – – 0
26 OCT 2026Mon 26 Oct, 03:01 UTC2d ago
– – – 0
25 OCT 2026Sun 25 Oct, 03:01 UTC3d ago
– – – 0
24 OCT 2026Sat 24 Oct, 03:01 UTC4d ago
– – – 0
23 OCT 2026Fri 23 Oct, 03:01 UTC5d ago
– – – 0
22 OCT 2026Thu 22 Oct, 03:01 UTC6d ago
– – – 0
21 OCT 2026Wed 21 Oct, 03:02 UTC7d ago
– – – 0
20 OCT 2026Tue 20 Oct, 03:01 UTC8d ago
– – – 1
19 OCT 2026Mon 19 Oct, 03:01 UTC9d ago
– – – 1
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 221 on average
258/ 500
EU 168/ 300
EU
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 55 on average
73/ 250
EU 27/ 200
EU
US Hub 01EU · groups of 1000+ · 14 on average
12/ 3300
EU
UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average
7/ 250
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

No gather rate appears in the name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. 8 players per group is the default limit. The server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a procedural map of size 6,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: THE WAR MAP.

Tags and filters

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust servers filed under Europe, Modded Rust servers, filed by play style and Aim training servers, filed. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Filed under these tags, as published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp300 (Max players): The queue ceiling sits at 300; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

Which wipe timetable does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C follow?

None of the resets on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C counts as a wipe: a new world every few hours, and no wipe schedule kept.

Population

How is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C ranked compared with the rest?

Filed under rankings: #1,539 for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on seven-day player hours, top 7% overall.

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C quiet or crowded?

The live count for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stands at 0 players, out of 300 slots. Filed under seven-day figures: an average of 4 players and a peak of 20. The busiest point in the last 48 hours was 15:00 UTC, averaging 13 players.

Server details

What Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

You will find [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online as of now. Its reported uptime gives the last restart as roughly 18 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?

The last 48 hours give an average of 120 server fps and a floor of 120. The entity count reached 2,391, covering buildings, deployables and all else in the world. Memory use reached as much as 2,504 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C gives no region tag, so the name is the only pointer, and it points to Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 168.100.161.129:28189.

Joining the server

What steps lead onto [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Two ways in. Type client.connect 168.100.161.129:28189 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://thewar.tip4serv.com.

Subject headings explained

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp300
Max players The queue ceiling sits at 300.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Filed under minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training: aim and PvP drills with loot supplied.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.