[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Online 168.100.161.129:28189 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 03:02 UTC20h ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 03:01 UTC1d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 03:01 UTC2d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 03:01 UTC3d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 03:01 UTC4d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 03:01 UTC5d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 03:01 UTC6d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 03:02 UTC7d ago |
– | – | – | 0 |
20 OCT 2026Tue 20 Oct, 03:01 UTC8d ago |
– | – | – | 1 |
19 OCT 2026Mon 19 Oct, 03:01 UTC9d ago |
– | – | – | 1 |
18 OCT 2026Sun 18 Oct, 03:01 UTC10d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 03:01 UTC11d ago |
– | – | – | 0 |
16 OCT 2026Fri 16 Oct, 03:01 UTC12d ago |
– | – | – | 1 |
15 OCT 2026Thu 15 Oct, 03:01 UTC13d ago |
– | – | – | 2 |
14 OCT 2026Wed 14 Oct, 03:01 UTC14d ago |
– | – | – | 0 |
13 OCT 2026Tue 13 Oct, 03:01 UTC15d ago |
– | – | – | 0 |
12 OCT 2026Mon 12 Oct, 03:01 UTC16d ago |
– | – | – | 2 |
11 OCT 2026Sun 11 Oct, 03:01 UTC17d ago |
– | – | – | 0 |
10 OCT 2026Sat 10 Oct, 03:01 UTC18d ago |
– | – | – | 0 |
9 OCT 2026Fri 9 Oct, 03:01 UTC19d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
No gather rate appears in the name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. 8 players per group is the default limit. The server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a procedural map of size 6,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: THE WAR MAP.
Tags and filters
Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust servers filed under Europe, Modded Rust servers, filed by play style and Aim training servers, filed. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Filed under these tags, as published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp300 (Max players): The queue ceiling sits at 300; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
Which wipe timetable does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C follow?
None of the resets on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C counts as a wipe: a new world every few hours, and no wipe schedule kept.
Population
How is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C ranked compared with the rest?
Filed under rankings: #1,539 for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on seven-day player hours, top 7% overall.
Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C quiet or crowded?
The live count for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stands at 0 players, out of 300 slots. Filed under seven-day figures: an average of 4 players and a peak of 20. The busiest point in the last 48 hours was 15:00 UTC, averaging 13 players.
Server details
What Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
You will find [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online as of now. Its reported uptime gives the last restart as roughly 18 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?
The last 48 hours give an average of 120 server fps and a floor of 120. The entity count reached 2,391, covering buildings, deployables and all else in the world. Memory use reached as much as 2,504 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C gives no region tag, so the name is the only pointer, and it points to Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 168.100.161.129:28189.
Joining the server
What steps lead onto [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Two ways in. Type client.connect 168.100.161.129:28189 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://thewar.tip4serv.com.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp300
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
