RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:42 UTC, in 2d 7h. Every Friday at 14:42 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 60%else halves by day 3.5
Coming wipes
- in 2d 7hFri 30 Oct, 14:42 UTC
- in 8d 11hThu 5 Nov, 19:00 UTCFW
- in 9d 7hFri 6 Nov, 14:42 UTC
- in 16d 7hFri 13 Nov, 14:42 UTC
- in 23d 7hFri 20 Nov, 14:42 UTC
- in 30d 7hFri 27 Nov, 14:42 UTC
- in 36d 11hThu 3 Dec, 19:00 UTCFW
- in 37d 7hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:42 UTC4d ago |
8 | – | running | 3 |
16 OCT 2026Fri 16 Oct, 13:52 UTC11d ago |
6 | halved by day 5 | 7 days | 2 |
9 OCT 2026Fri 9 Oct, 13:52 UTC18d ago |
7 | held half | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 18:13 UTC FW26d ago |
6 | held half | 7.8 days | 1 |
25 SEP 2026Fri 25 Sep, 15:13 UTC32d ago |
8 | halved by day 2 | 6.1 days | 2 |
18 SEP 2026Fri 18 Sep, 14:05 UTC39d ago |
5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
By its name, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] gathers at 500x. The default group limit of 8 players applies. The server runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Size 4,500, seed 33640666: the game generates the procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Filed under these Rust Server Index lists is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you read the tags listed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
The server's own tags are listed here, and the game's server browser reads them: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] gives gmrust (Game mode): Rust survival, as standard; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^w (Weekly): Wipes run on a weekly cycle; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 7 players on average. 2 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 60% of the time. By day 3.5 the crowd had fallen below half when it didn't hold.
When does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe?
The wipe rhythm of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC the next wipe is due. Its present world dates from 4 days 16 hours. Filed in its tags: a weekly wipe schedule.
Player counts
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Filed under rankings: #2,870 for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on seven-day player hours, top 13% overall.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] quiet or crowded?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is currently showing 0 players on 101 slots. Averaged across seven days: 1 players, peaking at 8. The busiest point in the last 48 hours was 01:00 UTC, averaging 7 players.
Operator and status
Which Rust build is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. Steam keeps your game updated, but the protocol must match for you to join.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] reachable, and does it stay up?
The server is live at this moment: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. About 7 hours ago, by its own uptime figure, is when it last restarted. It was up 153 of 168 hours across the last 7 full days, or 91% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
How well does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] perform?
Averaged over the last 48 hours, server fps was 30, with a low of 27. The entity count reached 136,529, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,660 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
No region is published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 104.143.3.5:28059.
Connecting
What is the way onto RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Two ways in. Type client.connect 104.143.3.5:28059 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
