Rust Server IndexCard catalogue of Rust servers

Holdings11,645 servers40,217 players85 fresh wipes

Call no.14071 Off the shelf · offline

Local Build

Offline 94.41.191.71:28015 checked 26d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,071
top 60%
Last wipeWiped30 SEP2026 · 28d 1h ago
28d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
9/ 101
EU
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average
1/ 25
EU 60/ 999
NA 175/ 999
OC 61/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
21/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Local Build?

The name of Local Build does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is disabled.

What is the map on Local Build?

A procedural map, generated by the game, is what Local Build runs.

Tags and filters

On Rust Server Index, which lists and filters carry Local Build?

These lists on Rust Server Index take Local Build: Build and creative servers and Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Local Build?

Filed under these tags, as published by Local Build and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

When does Local Build wipe?

Local Build's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 28 days 1 hours.

Players and ranking

What position does Local Build hold among Rust servers?

The seven-day player-hours ranking places Local Build at #14,071, among the top 60% of ranked servers.

What does the player count on Local Build look like?

At present Local Build is offline; its last sighting was 26 days 9 hours ago.

Operator and status

What Rust version is Local Build on?

Rust network protocol 2633 and build 165217, on Linux, is what Local Build runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Local Build, and is it online now?

The server is down at this moment; the last sighting of Local Build was 26 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 1 October 2026.

What is the location of Local Build?

No region is published by Local Build. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 94.41.191.71:28015.

Joining the server

How can you connect to Local Build?

Two ways in. Type client.connect 94.41.191.71:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build Build on file: 165217.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.