Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Online EU 185.248.134.200:28014 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 25players, last three wipes
- crowd held
- 67%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
19 OCT 2026Mon 19 Oct, 08:58 UTC8d ago |
7 | – | running | 3 |
14 OCT 2026Wed 14 Oct, 19:21 UTC13d ago |
11 | held half | 4.6 days | 1 |
1 OCT 2026Thu 1 Oct, 17:17 UTC FW26d ago |
57+10 queue | halved by day 1 | 13.1 days | 41 |
1 OCT 2026Thu 1 Oct, 09:07 UTC26d ago |
57+10 queue | – | 0.3 days | 8 |
24 SEP 2026Thu 24 Sep, 11:06 UTC33d ago |
18 | held half | 6.9 days | 5 |
22 SEP 2026Tue 22 Sep, 19:53 UTC34d ago |
18 | – | 1.6 days | 5 |
17 SEP 2026Thu 17 Sep, 06:19 UTC40d ago |
9 | held half | 5.6 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
You will find no gather rate in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The group limit is 8 players, the game's default. The server runs build & creative, building in a sandbox, with no gathering. Filed under Community in the server browser, it is a community server. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs a procedural map of size 4,000 with seed 201026, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
The Rust Server Index lists that include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked are Rust servers filed under Europe, Build and creative servers, Creative servers, filed under C and Vanilla Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Whose server is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
A raichu.tv hostname is published by Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and by 1 other server we track; the same operator most likely runs them.
Which tags are attached to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and what do they stand for?
These are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp25 (Max players): The queue ceiling sits at 25; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs169375 (Build): Build on file: 169375; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^c (Creative): Creative mode: no gathering, and you build what you like; ^k (Build server): Base building and practice; EU (Europe): Europe is the region shown in the server browser; sc1 (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked when wipe day comes?
Its recent wipes averaged 25 players at peak. The latest wipe peaked 8 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked follow?
There is no next wipe to predict for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 8 days 10 hours.
Player counts
How is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked ranked compared with the rest?
On seven-day player hours, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked takes #2,734 overall and #1,033 in Europe, within the top 12% of ranked servers.
How many players are on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked at the moment?
The live count for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked stands at 2 players, out of 25 slots. The seven-day average is 1 players; the peak reached 9. Over the last 48 hours, 17:00 UTC drew the highest average: 5 players.
Server details
Which Rust build is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked running?
Rust network protocol 2635 and build 169375, on Linux, is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked reachable, and does it stay up?
You will find Raichu Staging | F1 Spawn | Noclip | DLC Unlocked online as of now. Its reported uptime gives the last restart as roughly 5 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked good?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 96,000 entities. The peak memory figure stood at 2,484 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked gives Europe as its location and the tag EU. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 185.248.134.200:28014.
How to join
What steps lead onto Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
If you would rather use the console, press F1 in Rust and enter client.connect 185.248.134.200:28014. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/rustality.
Server tags
What each one means.
Published as mp25,ptrak,$r?,v2635,^v,^c,^k,EU,gmrust,cs169375,sc1,ts8
Game
gmrust
mp25
ts8
v2635
cs169375
ptrak
$r?
Difficulty
^v
Gameplay
^c
^k
Region
EU
Other
sc1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
