Rust Server IndexCard catalogue of Rust servers

Holdings11,628 servers37,815 players103 fresh wipes

Call no.EA0961 On the shelf · online

【南瓜】Build-Test

Online EA 45.125.45.246:28015 checked 7m ago

Subjects 1. oxide
Players now
21/ 101
21% full
7-day average
10
peak 25
Rank
#961
top 4% · #83 in EA
Last wipeWiped23 OCT2026 · 5d 4h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
01020304007:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.5 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
24players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctTue 13 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 21:55 UTC5d ago
24 – running 1
19 OCT 2026Mon 19 Oct, 01:15 UTC9d ago
25 held half 3.9 days 4
13 OCT 2026Tue 13 Oct, 20:03 UTC14d ago
23 held half 5.2 days 0
12 OCT 2026Mon 12 Oct, 09:06 UTC15d ago
25 – 1.5 days 15
11 OCT 2026Sun 11 Oct, 17:55 UTC16d ago
25 – 0.6 days 2
8 OCT 2026Thu 8 Oct, 13:33 UTC19d ago
32 held half 3.2 days 0
6 OCT 2026Tue 6 Oct, 10:36 UTC21d ago
24 held half 2.1 days 12
2 OCT 2026Fri 2 Oct, 04:30 UTC26d ago
25 held half 4.3 days 0
27 SEP 2026Sun 27 Sep, 00:04 UTC31d ago
31 held half 5.2 days 5
23 SEP 2026Wed 23 Sep, 21:05 UTC34d ago
24 held half 3.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does 【南瓜】Build-Test run?

The name of 【南瓜】Build-Test does not state a gather rate. 8 players per group is the default limit. The server runs build & creative, no gathering; sandbox building. It is listed under Community in the server browser and is a community server. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on 【南瓜】Build-Test?

【南瓜】Build-Test runs a procedural map of size 4,000 with seed 1361858059, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is 【南瓜】Build-Test filed under?

Filed under these Rust Server Index lists is 【南瓜】Build-Test: Build and creative servers. Filed under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

What is meant by the tags on 【南瓜】Build-Test?

The server's own tags are listed here, and the game's server browser reads them: 【南瓜】Build-Test gives gmrust (Game mode): Survival on standard Rust rules; mp101 (Max players): The queue ceiling sits at 101; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^k (Build server): Base building and practice; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; EA (East Asia): Server browser region: East Asia. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at 【南瓜】Build-Test?

Its recent wipes averaged 24 players at peak. 15 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does 【南瓜】Build-Test follow?

No next wipe can be predicted for 【南瓜】Build-Test: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 5 days 4 hours.

Player counts

How is 【南瓜】Build-Test ranked compared with the rest?

The seven-day player-hours ranking places 【南瓜】Build-Test at #961 and #83 in Asia, among the top 4% of ranked servers.

Is 【南瓜】Build-Test quiet or crowded?

【南瓜】Build-Test is currently showing 21 players on 101 slots. Averaged across seven days: 10 players, peaking at 25. Filed under busiest hour: 10:00 UTC in the last 48 hours, averaging 20 players.

Server details

What Rust version is 【南瓜】Build-Test on?

Rust network protocol 2635 and build 168909, on Windows, is what 【南瓜】Build-Test runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of 【南瓜】Build-Test?

Right now 【南瓜】Build-Test is up and running. Its reported uptime gives the last restart as roughly 5 days 2 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on 【南瓜】Build-Test good?

Server fps held at 104 on average across the last 48 hours, never dropping below 60. The entity count reached 154,236, covering buildings, deployables and all else in the world. The peak memory figure stood at 6,077 MB. A climbing entity count and low fps are felt by players as lag.

Which region is 【南瓜】Build-Test in?

Filed under Asia by its own listing, 【南瓜】Build-Test carries the EA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 45.125.45.246:28015.

How to join

How can you connect to 【南瓜】Build-Test?

Two ways in. Type client.connect 45.125.45.246:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^k,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival on standard Rust rules.
mp101
Max players The queue ceiling sits at 101.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Gameplay

^k
Build server Base building and practice.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.

Region

EA
East Asia Server browser region: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.