Rust Server IndexCard catalogue of Rust servers

Holdings11,655 servers43,200 players105 fresh wipes

Call no.13799 Off the shelf · offline

Local Build

Offline 94.41.161.87:28015 checked 25d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,799
top 61%
Last wipeWiped2 OCT2026 · 27d 6h ago
27d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct7 Oct9 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
8/ 101
EU
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
2/ 25
EU 39/ 999
NA 127/ 999
OC 65/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
2/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Local Build run?

The name of Local Build does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on Local Build?

Generated by the game, the map is procedural on Local Build.

Tags

On Rust Server Index, which lists and filters carry Local Build?

Filed under these Rust Server Index lists is Local Build: Build and creative servers and Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Local Build, and what do they stand for?

Filed under these tags, as published by Local Build and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How often is Local Build wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Local Build's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 27 days 6 hours.

Players and ranking

What position does Local Build hold among Rust servers?

Filed under rankings: #13,799 for Local Build on seven-day player hours, top 61% overall.

Is Local Build quiet or crowded?

Filed under offline: Local Build, last seen 25 days 3 hours ago.

Operator and status

What Rust version is Local Build on?

Rust network protocol 2634 and build 166652, on Linux, is what Local Build runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Local Build?

As of now Local Build is offline, with its last appearance 25 days 3 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 4 October 2026.

What is the location of Local Build?

Local Build gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 94.41.161.87:28015.

How to join

What is the way onto Local Build?

If you would rather use the console, press F1 in Rust and enter client.connect 94.41.161.87:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.