Rust Server IndexCard catalogue of Rust servers

Holdings11,847 servers98,341 players535 fresh wipes

Call no.13792 Off the shelf · offline

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 23d ago

Subjects
Players now
1/ 5
20% full
7-day average
0
peak –
Rank
#13,792
top 62%
Last wipeWiped1 OCT2026 · 28d 9h ago
28d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 11:06 UTC28d ago
1 – running 1
30 SEP 2026Wed 30 Sep, 18:26 UTC29d ago
1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
8/ 101
EU
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
1/ 25
EU 169/ 999
NA 126/ 999
OC 22/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
1/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does LOCAL - Staging Livestock Test run?

No gather rate appears in the name LOCAL - Staging Livestock Test. The default group limit of 8 players applies. Filed under build & creative, building in a sandbox, with no gathering. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on LOCAL - Staging Livestock Test?

Generated by the game, the map is procedural on LOCAL - Staging Livestock Test.

Tags

Which lists and filters on Rust Server Index is LOCAL - Staging Livestock Test filed under?

The Rust Server Index lists that include LOCAL - Staging Livestock Test are Build and creative servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

How should you read the tags listed for LOCAL - Staging Livestock Test?

The server's own tags are listed here, and the game's server browser reads them: LOCAL - Staging Livestock Test gives gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166925 (Build): It runs build 166925; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^k (Build server): Base building and practice. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on LOCAL - Staging Livestock Test when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does LOCAL - Staging Livestock Test follow?

Its rhythm is not yet clear, since the record holds too few of LOCAL - Staging Livestock Test's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 9 hours is when its current world was made.

Population

What position does LOCAL - Staging Livestock Test hold among Rust servers?

The seven-day player-hours ranking places LOCAL - Staging Livestock Test at #13,792, among the top 62% of ranked servers.

Is LOCAL - Staging Livestock Test quiet or crowded?

Filed under offline: LOCAL - Staging Livestock Test, last seen 23 days 3 hours ago.

Server facts

Which Rust build is LOCAL - Staging Livestock Test running?

Rust network protocol 2634 and build 166925, on Windows, is what LOCAL - Staging Livestock Test runs. The protocol must match before you can join, and Steam takes care of updating it.

Is LOCAL - Staging Livestock Test reachable, and does it stay up?

The server is down at this moment; the last sighting of LOCAL - Staging Livestock Test was 23 days 3 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 30 September 2026.

Which region is LOCAL - Staging Livestock Test in?

LOCAL - Staging Livestock Test gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 92.209.144.131:28015.

How to join

How can you connect to LOCAL - Staging Livestock Test?

Two ways in. Type client.connect 92.209.144.131:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players Player cap: 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166925
Build It runs build 166925.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^k
Build server Base building and practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.