COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED
Online EU 91.244.197.211:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers, top 16% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 03:03 UTC22h ago |
– | – | – | 2 |
26 OCT 2026Mon 26 Oct, 03:03 UTC1d ago |
– | – | – | 1 |
25 OCT 2026Sun 25 Oct, 03:03 UTC2d ago |
– | – | – | 2 |
24 OCT 2026Sat 24 Oct, 03:03 UTC3d ago |
– | – | – | 5 |
23 OCT 2026Fri 23 Oct, 03:03 UTC4d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 03:03 UTC5d ago |
– | – | – | 1 |
21 OCT 2026Wed 21 Oct, 03:03 UTC6d ago |
– | – | – | 4 |
20 OCT 2026Tue 20 Oct, 03:03 UTC7d ago |
– | – | – | 1 |
19 OCT 2026Mon 19 Oct, 03:03 UTC8d ago |
– | – | – | 1 |
18 OCT 2026Sun 18 Oct, 03:03 UTC9d ago |
– | – | – | 2 |
17 OCT 2026Sat 17 Oct, 03:03 UTC10d ago |
– | – | – | 2 |
16 OCT 2026Fri 16 Oct, 03:03 UTC11d ago |
– | – | – | 3 |
15 OCT 2026Thu 15 Oct, 03:03 UTC12d ago |
– | – | – | 1 |
14 OCT 2026Wed 14 Oct, 03:03 UTC13d ago |
– | – | – | 0 |
13 OCT 2026Tue 13 Oct, 03:03 UTC14d ago |
– | – | – | 2 |
12 OCT 2026Mon 12 Oct, 03:03 UTC15d ago |
– | – | – | 2 |
11 OCT 2026Sun 11 Oct, 03:03 UTC16d ago |
– | – | – | 3 |
10 OCT 2026Sat 10 Oct, 03:03 UTC17d ago |
– | – | – | 4 |
9 OCT 2026Fri 9 Oct, 03:04 UTC18d ago |
– | – | – | 3 |
8 OCT 2026Thu 8 Oct, 03:03 UTC19d ago |
– | – | – | 5 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED, which rules and settings apply?
No gather rate appears in the name COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED. The server sets a group limit of 5 players. The server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
Generated by the game, the procedural map of COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED has size 3,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is FPS++.
Tags and filters
On Rust Server Index, which lists and filters carry COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
The Rust Server Index lists that include COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED are Rust servers filed under Europe, Modded Rust servers, filed by play style, Aim training servers, filed and Rust battlefield servers, indexed. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Whose server is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
No other tracked server uses the combatrust.com hostname that COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED publishes.
Which tags are attached to COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED gives gmrust (Game mode): Survival on standard Rust rules; mp300 (Max players): The queue ceiling sits at 300; ts5 (Group limit): The team ceiling is 5; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits supplied, rates raised; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; modded (Modded): This one is Modded, since plugins or settings change how it plays; EU (Europe): Server browser region: Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED wiped, and on what schedule?
None of the resets on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED counts as a wipe: a new world every few hours, and no wipe schedule kept.
Population
What position does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED hold among Rust servers?
Filed under rankings: #1,173 for COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED on seven-day player hours, #477 in Europe, top 5% overall.
Is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED quiet or crowded?
The live count for COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED stands at 4 players, out of 300 slots. Averaged across seven days: 7 players, peaking at 32. The busiest point in the last 48 hours was 20:00 UTC, averaging 17 players.
Server details
Which Rust build is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED, and is it online now?
You will find COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED online as of now. The uptime it reports puts the last restart at about 21 hours ago. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED good?
The last 48 hours give an average of 60 server fps and a floor of 59. The entity count reached 2,569, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,695 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED hosted?
Filed under Europe by its own listing, COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED carries the EU tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 91.244.197.211:28015.
How to join
How can you connect to COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
Enter client.connect 91.244.197.211:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2635,^e,^d,^i,EU,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
mp300
ts5
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
^i
Mods and access
^o
^z
modded
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
