Rust Server IndexCard catalogue of Rust servers

Holdings11,626 servers31,131 players70 fresh wipes

Call no.13801 Off the shelf · offline

TIER.ID

Offline 82.194.22.117:28015 checked 24d ago

Subjects 1. modded2. carbon
Players now
1/ 1000
0% full
7-day average
0
peak –
Rank
#13,801
top 61%
Last wipeWiped3 OCT2026 · 25d 15h ago
25d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 13:16 UTC25d ago
1 – running 1
2 OCT 2026Fri 2 Oct, 11:39 UTC26d ago
1 – 1.1 days 1
1 OCT 2026Thu 1 Oct, 18:43 UTC FW27d ago
1 – 0.7 days 1
1 OCT 2026Thu 1 Oct, 08:38 UTC27d ago
1 – 0.4 days 1
30 SEP 2026Wed 30 Sep, 21:45 UTC28d ago
1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 301/ 300
EU
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average
81/ 400
EU
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average
14/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average
20/ 250
EU
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average
7/ 400
EU 9/ 50
Reference desk

Quick answers

From the figures on this page.

Settings and map

On TIER.ID, which rules and settings apply?

The name of TIER.ID does not state a gather rate. 8 players per group is the default limit. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Lists and filters

Where does TIER.ID appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take TIER.ID: Modded Rust servers, filed by play style and Aim training servers, filed. Filed under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to TIER.ID, and what do they stand for?

Filed under these tags, as published by TIER.ID and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with loot provided; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on TIER.ID?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.

How often is TIER.ID wiped, and on what schedule?

There is no next wipe to predict for TIER.ID, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 25 days 15 hours.

Player counts

How is TIER.ID ranked compared with the rest?

Filed under rankings: #13,801 for TIER.ID on seven-day player hours, top 61% overall.

Is TIER.ID quiet or crowded?

At present TIER.ID is offline; its last sighting was 24 days 6 hours ago.

Server details

Which Rust build is TIER.ID running?

Rust network protocol 2634 and build 166494 on Linux is what you will find on TIER.ID. Steam keeps your game updated, but the protocol must match for you to join.

Is TIER.ID reachable, and does it stay up?

Last seen 24 days 6 hours ago, TIER.ID is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 30 September 2026.

Which region is TIER.ID in?

No region is published by TIER.ID. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 82.194.22.117:28015.

How to join

How can you connect to TIER.ID?

If you would rather use the console, press F1 in Rust and enter client.connect 82.194.22.117:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp1000
Max players 1,000 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP, with loot provided.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.