Rust Server IndexCard catalogue of Rust servers

Holdings11,635 servers30,176 players70 fresh wipes

Call no.15839 Off the shelf · offline

Creative / Build

Offline 68.190.159.113:28025 checked 29d ago

Subjects
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,839
top 66%
Last wipeWiped29 SEP2026 · 29d 19h ago
29d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
10/ 101
EU
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
0/ 25
EU 48/ 999
NA 122/ 999
OC 65/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
5/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Creative / Build?

The name of Creative / Build does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Creative / Build?

Generated by the game, the map is procedural on Creative / Build.

Lists and filters

Which lists and filters on Rust Server Index is Creative / Build filed under?

Filed under these Rust Server Index lists is Creative / Build: Build and creative servers, Community Rust servers, indexed and Creative servers, filed under C. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Creative / Build?

Filed under these tags, as published by Creative / Build and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

Which wipe timetable does Creative / Build follow?

Creative / Build's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 29 days 19 hours.

Population

Where does Creative / Build sit in the rankings?

Filed under rankings: #15,839 for Creative / Build on seven-day player hours, top 66% overall.

What does the player count on Creative / Build look like?

Filed under offline: Creative / Build, last seen 29 days 17 hours ago.

Operator and status

What Rust version is Creative / Build on?

Rust network protocol 2633 and build 165217 on Windows is what you will find on Creative / Build. The protocol must match before you can join, and Steam takes care of updating it.

Is Creative / Build reachable, and does it stay up?

The server is down at this moment; the last sighting of Creative / Build was 29 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 29 September 2026.

What is the location of Creative / Build?

Creative / Build gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 68.190.159.113:28025.

How to join

What is the way onto Creative / Build?

If you would rather use the console, press F1 in Rust and enter client.connect 68.190.159.113:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp1
Max players Player cap: 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Your client must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.