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Holdings11,875 servers94,751 players395 fresh wipes

Call no.OC15344 On the shelf · online

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 10m ago

Subjects 1. weekly wipes 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #176 in OC
Last wipeWiped19 OCT2026 · 10d 6h ago
10d ago · weekly schedule
Next wipe
3d 17h
Mon 2 Nov, 09:15 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0246816:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 17h. Weekly: 7 days after its last wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

OC 0/ 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 69 on average
157/ 250
Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 1 on average
1/ 40
2/ 50
EU 1055/ 1500
EU
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average
396/ 500
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does [AU] RustWars: WWII in Rust (In Development) run?

No gather rate appears in the name [AU] RustWars: WWII in Rust (In Development). The server sets a group limit of 40 players. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Which lists and filters on Rust Server Index is [AU] RustWars: WWII in Rust (In Development) filed under?

These lists on Rust Server Index take [AU] RustWars: WWII in Rust (In Development): Oceania servers, filed A to Z and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Which tags are attached to [AU] RustWars: WWII in Rust (In Development), and what do they stand for?

These are the tags [AU] RustWars: WWII in Rust (In Development) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts40 (Group limit): 40 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The browser files it under Oceania. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

When does [AU] RustWars: WWII in Rust (In Development) wipe?

The estimate of [AU] RustWars: WWII in Rust (In Development)'s next wipe comes from weekly: 7 days after its last wipe. Dated for Monday 2 November at 09:15 UTC: its next wipe. Its present world dates from 10 days 6 hours. Filed in its tags: a weekly wipe schedule.

Player counts

Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?

On seven-day player hours, [AU] RustWars: WWII in Rust (In Development) takes #15,344 overall and #176 in Oceania, within the top 69% of ranked servers.

How many players are on [AU] RustWars: WWII in Rust (In Development) at the moment?

[AU] RustWars: WWII in Rust (In Development) is currently showing 0 players on 50 slots. 0 players is the average over the past seven days.

Operator and status

What Rust version is [AU] RustWars: WWII in Rust (In Development) on?

Rust network protocol 2635 and build 168909, on Linux, is what [AU] RustWars: WWII in Rust (In Development) runs. The protocol must match before you can join, and Steam takes care of updating it.

Is [AU] RustWars: WWII in Rust (In Development) reachable, and does it stay up?

Right now [AU] RustWars: WWII in Rust (In Development) is up and running. The uptime it reports puts the last restart at about 21 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 19 October 2026 it was first seen by Rust Server Index.

How well does [AU] RustWars: WWII in Rust (In Development) perform?

The last 48 hours give an average of 5 server fps and a floor of 5. Buildings, deployables and everything else in the world came to as many as 128 entities. The peak memory figure stood at 935 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [AU] RustWars: WWII in Rust (In Development) hosted?

The OC tag places [AU] RustWars: WWII in Rust (In Development), by its own listing, in Oceania. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 51.161.198.101:28005.

Connecting

What steps lead onto [AU] RustWars: WWII in Rust (In Development)?

Enter client.connect 51.161.198.101:28005 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/tW3Pap7fvu is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts40
Group limit 40 is the largest team allowed.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^w
Weekly One wipe each week.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Region

OC
Oceania The browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.