Rust Server IndexCard catalogue of Rust servers

Holdings11,727 servers59,874 players179 fresh wipes

Call no.10488 On the shelf · online

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 7m ago

Subjects 1. modded2. carbon
Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#10,488
top 47%
Last wipeWiped1 OCT2026 · 27d 16h ago
27d ago · no schedule published
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. in 7d 8hThu 5 Nov, 19:00 UTCFW
  2. in 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:04 UTC FW27d ago
2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 860/ 900
EU
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average
336/ 400
EU
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average
134/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 68 on average
134/ 250
EU
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average
39/ 400
EU 49/ 75
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on [TEST STAND] private - do not join?

The name of [TEST STAND] private - do not join does not state a gather rate. The group limit is 12 players. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on [TEST STAND] private - do not join?

Generated by the game, the procedural map of [TEST STAND] private - do not join has size 6,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is discord.gg/r2aim.

Tags and filters

Where does [TEST STAND] private - do not join appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include [TEST STAND] private - do not join are Modded Rust servers, filed by play style and Aim training servers, filed. It appears under the following filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for [TEST STAND] private - do not join?

Filed under these tags, as published by [TEST STAND] private - do not join and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp150 (Max players): The queue ceiling sits at 150; ts12 (Group limit): Groups are capped at 12; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on [TEST STAND] private - do not join when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 25 hours in.

Which wipe timetable does [TEST STAND] private - do not join follow?

One wipe a month is all [TEST STAND] private - do not join runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 27 days 16 hours.

Player counts

Where does [TEST STAND] private - do not join sit in the rankings?

The seven-day player-hours ranking places [TEST STAND] private - do not join at #10,488, among the top 47% of ranked servers.

What does the player count on [TEST STAND] private - do not join look like?

[TEST STAND] private - do not join is currently showing 0 players on 150 slots. Averaged across seven days: 0 players, peaking at 1.

Operator and status

What version does [TEST STAND] private - do not join use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [TEST STAND] private - do not join. Steam keeps your game updated, but the protocol must match for you to join.

Is [TEST STAND] private - do not join reachable, and does it stay up?

The server is live at this moment: [TEST STAND] private - do not join. Its reported uptime gives the last restart as roughly 6 days 14 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does [TEST STAND] private - do not join perform?

Server fps held at 60 on average across the last 48 hours, never dropping below 59. Buildings, deployables and everything else in the world came to as many as 2,168 entities. Up to 3,239 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is [TEST STAND] private - do not join in?

[TEST STAND] private - do not join gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 46.174.50.219:28215.

How to join

What steps lead onto [TEST STAND] private - do not join?

If you would rather use the console, press F1 in Rust and enter client.connect 46.174.50.219:28215. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival, as standard.
mp150
Max players The queue ceiling sits at 150.
ts12
Group limit Groups are capped at 12.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Training: aim and PvP drills with loot supplied.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.