RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.3 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
7 OCT 2026Wed 7 Oct, 20:21 UTC21d ago |
1 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 10:02 UTC27d ago |
0 | – | 5.4 days | 0 |
27 SEP 2026Sun 27 Sep, 06:36 UTC32d ago |
1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does RFG Troubleshooting run?
You will find no gather rate in the name of RFG Troubleshooting. The server sets a group limit of 12 players. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on RFG Troubleshooting?
RFG Troubleshooting runs a procedural map of size 3,500 with seed 116945, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Royal Family Gaming FPS+.
Tags
Where does RFG Troubleshooting appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take RFG Troubleshooting: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who operates RFG Troubleshooting?
The same operator most likely runs RFG Troubleshooting and 11 other tracked servers, since all publish a rfgam.ing hostname.
Which tags are attached to RFG Troubleshooting, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: RFG Troubleshooting gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts12 (Group limit): 12 is the largest team allowed; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167058 (Build): The game build here is 167058; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on RFG Troubleshooting?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
Which wipe timetable does RFG Troubleshooting follow?
There is no next wipe to predict for RFG Troubleshooting, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 19 hours.
Population
Where does RFG Troubleshooting sit in the rankings?
Filed under rankings: #14,433 for RFG Troubleshooting on seven-day player hours, top 65% overall.
What does the player count on RFG Troubleshooting look like?
At present RFG Troubleshooting is offline; its last sighting was 21 days 15 hours ago.
Operator and status
What version does RFG Troubleshooting use?
Rust network protocol 2634 and build 167058 on Linux is what you will find on RFG Troubleshooting. To join you need the same protocol; Steam handles the update.
How reliable is RFG Troubleshooting, and is it online now?
As of now RFG Troubleshooting is offline, with its last appearance 21 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 26 September 2026.
Where in the world is RFG Troubleshooting hosted?
No region is published by RFG Troubleshooting. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 199.231.185.234:27500.
How to join
What steps lead onto RFG Troubleshooting?
Enter client.connect 199.231.185.234:27500 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://royalfamilygaming.com.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12
Game
gmrust
mp40
ts12
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.