Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Online 64.40.8.117:28054 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 10:01 UTC5h ago |
– | – | running | 0 |
27 SEP 2026Sun 27 Sep, 19:07 UTC31d ago |
1 | – | – | 0 |
26 SEP 2026Sat 26 Sep, 20:07 UTC32d ago |
1 | – | 1 days | 0 |
24 SEP 2026Thu 24 Sep, 14:55 UTC35d ago |
1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which rules and settings apply?
No gather rate appears in the name Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. A maximum of 12 players per group applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
What is the map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map of size 3,800 with seed 285119, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Royal Family Gaming FPS+.
Lists and filters
On Rust Server Index, which lists and filters carry Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Filed under these Rust Server Index lists is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Whose server is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other tracked servers, since all publish a rfgam.ing hostname.
How should you read the tags listed for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
These are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts12 (Group limit): 12 is the largest team allowed; v2636 (Protocol): Joining needs you on game protocol 2636; cs169627 (Build): Build on file: 169627; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 2 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.
When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?
There is no next wipe to predict for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 5 hours.
Player counts
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit in the rankings?
On player hours over seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| takes #12,791, within the top 57% of ranked servers.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| quiet or crowded?
The live count for Royal Family Gaming | Event/Dev|F1 Spawn|Staging| stands at 1 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 02:00 UTC, averaging 0 players.
Server details
What version does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| use?
Rust network protocol 2636 and build 169627 on Linux is what you will find on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Right now Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is up and running. Its reported uptime gives the last restart as roughly 3 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?
Averaged over the last 48 hours, server fps was 60, with a low of 60. The entity count reached 107,000, covering buildings, deployables and all else in the world. Up to 3,005 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hosted?
No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 64.40.8.117:28054.
Joining the server
What is the way onto Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Two ways in. Type client.connect 64.40.8.117:28054 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12
Game
gmrust
mp50
ts12
v2636
cs169627
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.