Rust Server IndexCard catalogue of Rust servers

Holdings11,889 servers101,018 players400 fresh wipes

Call no.6653 On the shelf · online

R2 Test Server

Online 195.18.27.189:35007 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 250
0% full
7-day average
0
peak 2
Rank
#6,653
top 30%
Last wipeWiped2 OCT2026 · 27d 10h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
18.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 6

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 07:05 UTC27d ago
1 – running 0
13 SEP 2026Sun 13 Sep, 13:42 UTC46d ago
1 halved by day 6 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on R2 Test Server?

You will find no gather rate in the name of R2 Test Server. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on R2 Test Server?

Generated by the game, the procedural map of R2 Test Server has size 4,750 and seed 1234. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Where does R2 Test Server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is R2 Test Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which operator stands behind R2 Test Server?

A r2rust.com hostname is published by R2 Test Server, and by 2 other servers we track; the same operator most likely runs them.

What is meant by the tags on R2 Test Server?

The server's own tags are listed here, and the game's server browser reads them: R2 Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp250 (Max players): The queue ceiling sits at 250; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs167058 (Build): Build on file: 167058; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at R2 Test Server?

The average peak across its recent wipes is 1 players. 12 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 6.

When does R2 Test Server wipe?

R2 Test Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 27 days 10 hours.

Player counts

How is R2 Test Server ranked compared with the rest?

On player hours over seven days, R2 Test Server takes #6,653, within the top 30% of ranked servers.

How many players are on R2 Test Server at the moment?

The live count for R2 Test Server stands at 0 players, out of 250 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 03:00 UTC, averaging 2 players.

Server facts

Which Rust build is R2 Test Server running?

Rust network protocol 2635 and build 167058, on Windows, is what R2 Test Server runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of R2 Test Server?

The server is live at this moment: R2 Test Server. The uptime it reports puts the last restart at about 13 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on R2 Test Server?

Server fps held at 236 on average across the last 48 hours, never dropping below 213. Buildings, deployables and everything else in the world came to as many as 137,354 entities. The peak memory figure stood at 3,992 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is R2 Test Server hosted?

No region is published by R2 Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 195.18.27.189:35007.

Joining the server

How can you connect to R2 Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 195.18.27.189:35007. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp250
Max players The queue ceiling sits at 250.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs167058
Build Build on file: 167058.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.