Blood Rust - Red [duo, x2]
Online EU 185.207.214.88:36000 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 1% of all ranked servers, top 5% in EU, and #27 of the duo servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 09:08 UTC, in 3d 12h. Every Saturday at 09:08 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 207players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- in 3d 12hSat 31 Oct, 09:08 UTC
- in 8d 22hThu 5 Nov, 19:00 UTCFW
- in 10d 12hSat 7 Nov, 09:08 UTC
- in 17d 12hSat 14 Nov, 09:08 UTC
- in 24d 12hSat 21 Nov, 09:08 UTC
- in 31d 12hSat 28 Nov, 09:08 UTC
- in 36d 22hThu 3 Dec, 19:00 UTCFW
- in 38d 12hSat 5 Dec, 09:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 09:08 UTC3d ago |
210+78 queue | – | running | 13 |
17 OCT 2026Sat 17 Oct, 09:11 UTC10d ago |
201+49 queue | halved by day 3 | 7 days | 20 |
10 OCT 2026Sat 10 Oct, 09:12 UTC17d ago |
209+60 queue | halved by day 2 | 7 days | 19 |
3 OCT 2026Sat 3 Oct, 09:08 UTC24d ago |
205+56 queue | halved by day 3 | 7 days | 18 |
26 SEP 2026Sat 26 Sep, 09:07 UTC31d ago |
217+79 queue | halved by day 4 | 7 days | 26 |
19 SEP 2026Sat 19 Sep, 09:07 UTC38d ago |
209+66 queue | halved by day 3 | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Blood Rust - Red [duo, x2]?
Blood Rust - Red [duo, x2] sets gather at 2x, as its name shows. The server sets a group limit of 2 players (duo). Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Blood Rust - Red [duo, x2]?
Blood Rust - Red [duo, x2] runs a procedural map of size 3,800 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Procedural.
Tags and filters
Which lists and filters on Rust Server Index is Blood Rust - Red [duo, x2] filed under?
These lists on Rust Server Index take Blood Rust - Red [duo, x2]: Rust servers filed under 2x gather rate, Duo servers, filed under group limit, Rust servers filed under Europe and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 50+ on average.
Which operator stands behind Blood Rust - Red [duo, x2]?
The same operator most likely runs Blood Rust - Red [duo, x2] and 9 other tracked servers, since all publish a bloodrust.io hostname.
What is meant by the tags on Blood Rust - Red [duo, x2]?
The server's own tags are listed here, and the game's server browser reads them: Blood Rust - Red [duo, x2] gives gmrust (Game mode): Rust survival, as standard; mp200 (Max players): Player cap: 200; ts2 (Group limit): Groups are capped at 2; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^w (Weekly): One wipe each week; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on Blood Rust - Red [duo, x2] when wipe day comes?
Its recent wipes averaged 207 players at peak. With 78 more in the queue, the latest wipe peaked 1 hours after the wipe. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 3 the crowd had fallen below half when it didn't hold.
When does Blood Rust - Red [duo, x2] wipe?
every Saturday at 09:08 UTC is how Blood Rust - Red [duo, x2] wipes. On Saturday 31 October at 09:08 UTC the next wipe is due. Its present world dates from 3 days 11 hours. Filed in its tags: a weekly wipe schedule.
Player counts
Where does Blood Rust - Red [duo, x2] sit in the rankings?
On seven-day player hours, Blood Rust - Red [duo, x2] takes #270 overall and #134 in Europe, within the top 1% of ranked servers. See also the duo servers, where it stands at #27.
Is Blood Rust - Red [duo, x2] quiet or crowded?
Blood Rust - Red [duo, x2] is currently showing 78 players on 200 slots. Filed under seven-day figures: an average of 66 players and a peak of 210. Over the last 48 hours, 14:00 UTC drew the highest average: 176 players.
Server details
What version does Blood Rust - Red [duo, x2] use?
Rust network protocol 2635 and build 168909, on Linux, is what Blood Rust - Red [duo, x2] runs. Steam keeps your game updated, but the protocol must match for you to join.
Is Blood Rust - Red [duo, x2] reachable, and does it stay up?
Right now Blood Rust - Red [duo, x2] is up and running. The uptime it reports puts the last restart at about 12 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Blood Rust - Red [duo, x2] good?
The last 48 hours give an average of 58 server fps and a floor of 50. The entity count reached 243,361, covering buildings, deployables and all else in the world. The peak memory figure stood at 9,193 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Blood Rust - Red [duo, x2]?
The EU tag places Blood Rust - Red [duo, x2], by its own listing, in Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 185.207.214.88:36000.
How to join
What is the way onto Blood Rust - Red [duo, x2]?
Two ways in. Type client.connect 185.207.214.88:36000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://bloodrust.com/home is where its website lives.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts2
Game
gmrust
mp200
ts2
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
