Rust Server IndexCard catalogue of Rust servers

Holdings11,711 servers58,911 players176 fresh wipes

Call no.OC15338 Off the shelf · offline

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

Subjects 1. biweekly wipes 2. modded3. oxide4. pve
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #179 in OC
Last wipeWiped15 OCT2026 · 13d 12h ago
13d ago · biweekly schedule
Next wipe
11h
Thu 29 Oct, 22:50 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 84% in OC. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 11h. Its biweekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 11hThu 29 Oct, 22:50 UTC
  2. in 7d 8hThu 5 Nov, 19:00 UTCFW
  3. in 14d 11hThu 12 Nov, 22:50 UTC
  4. in 28d 11hThu 26 Nov, 22:50 UTC
  5. in 35d 8hThu 3 Dec, 19:00 UTCFW
  6. in 42d 11hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 22:50 UTC13d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

OC
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 35 on average
39/ 2000
OC
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average
0/ 150
OC
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average
20/ 200
OC
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average
5/ 200
OC
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average
9/ 100
OC
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average
6/ 30
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does [AU] OzRust.com Development run?

You will find no gather rate in the name of [AU] OzRust.com Development. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [AU] OzRust.com Development?

[AU] OzRust.com Development runs a procedural map, which the game generates.

Lists and filters

Which lists and filters on Rust Server Index is [AU] OzRust.com Development filed under?

Filed under these Rust Server Index lists is [AU] OzRust.com Development: Oceania servers, filed A to Z, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags are attached to [AU] OzRust.com Development, and what do they stand for?

These are the tags [AU] OzRust.com Development publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp150 (Max players): 150 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The browser files it under Oceania. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at [AU] OzRust.com Development?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 1 hours in.

When does [AU] OzRust.com Development wipe?

Its schedule is unconfirmed: too few of [AU] OzRust.com Development's wipes are on record, and the prediction follows the tag. On Thursday 29 October at 22:50 UTC the next wipe is due. 13 days 12 hours is when its current world was made. Its tags state wipes every two weeks.

Player counts

What position does [AU] OzRust.com Development hold among Rust servers?

The seven-day player-hours ranking places [AU] OzRust.com Development at #15,338 and #179 in Oceania, among the top 69% of ranked servers.

What does the player count on [AU] OzRust.com Development look like?

The last check found [AU] OzRust.com Development offline, last seen 6 days 4 hours ago. Filed under seven-day average: 0 players.

Operator and status

What Rust version is [AU] OzRust.com Development on?

Rust network protocol 2634 and build 167781, on Linux, is what [AU] OzRust.com Development runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [AU] OzRust.com Development?

The server is down at this moment; the last sighting of [AU] OzRust.com Development was 6 days 4 hours ago. It was up 31 of 168 hours across the last 7 full days, or 18% of the time. The earliest sighting at Rust Server Index is 4 October 2026.

Where in the world is [AU] OzRust.com Development hosted?

[AU] OzRust.com Development gives Oceania as its location and the tag OC. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 180.150.25.250:28014.

Connecting

What is the way onto [AU] OzRust.com Development?

Enter client.connect 180.150.25.250:28014 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp150
Max players 150 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

OC
Oceania The browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.