Rust Server IndexCard catalogue of Rust servers

Holdings11,686 servers34,939 players97 fresh wipes

Call no.14028 Off the shelf · offline

Creative / Build

Offline 174.107.6.66:28015 checked 5d ago

Subjects
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#14,028
top 63%
Last wipeWiped8 OCT2026 · 20d 14h ago
20d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.4 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 12:45 UTC20d ago
1 – running 0
2 OCT 2026Fri 2 Oct, 03:06 UTC27d ago
1 – 6.4 days 1
1 OCT 2026Thu 1 Oct, 13:39 UTC27d ago
1 – 0.6 days 1
24 SEP 2026Thu 24 Sep, 13:01 UTC34d ago
1 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
6/ 101
EU
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
2/ 25
EU 58/ 999
NA 147/ 999
OC 75/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
5/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Creative / Build?

You will find no gather rate in the name of Creative / Build. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.

Tags and filters

Where does Creative / Build appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Creative / Build: Build and creative servers, Community Rust servers, indexed and Creative servers, filed under C. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Creative / Build?

The server's own tags are listed here, and the game's server browser reads them: Creative / Build gives gmvanilla (Game mode): Unmodified survival rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on Creative / Build when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does Creative / Build follow?

There is no next wipe to predict for Creative / Build, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 20 days 14 hours is when its current world was made.

Population

Where does Creative / Build sit in the rankings?

On player hours over seven days, Creative / Build takes #14,028, within the top 63% of ranked servers.

Is Creative / Build quiet or crowded?

Filed under offline: Creative / Build, last seen 5 days 11 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1.

Operator and status

What Rust version is Creative / Build on?

Rust network protocol 2635 and build 168909, on Windows, is what Creative / Build runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Creative / Build reachable, and does it stay up?

The server is down at this moment; the last sighting of Creative / Build was 5 days 11 hours ago. Of the last 7 full days, 3 of 168 hours were up, 2% of the time. On 17 September 2026 it was first seen by Rust Server Index.

What is the location of Creative / Build?

Creative / Build gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 174.107.6.66:28015.

Joining the server

How can you connect to Creative / Build?

If you would rather use the console, press F1 in Rust and enter client.connect 174.107.6.66:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.