Rust Server IndexCard catalogue of Rust servers

Holdings11,832 servers64,904 players135 fresh wipes

Call no.3833 On the shelf · online

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 10m ago

Subjects 1. modded2. carbon
Players now
0/ 20
0% full
7-day average
1
peak 5
Rank
#3,833
top 17%
Last wipeWiped7 OCT2026 · 20d 19h ago
20d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
22.9 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
7 OCT 2026Wed 7 Oct, 02:50 UTC20d ago
1 – running 0
14 SEP 2026Mon 14 Sep, 06:04 UTC43d ago
2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 9 on average
7/ 100
EA 0/ 50
EA 0/ 188
EA
風紀委員 堤防部EA · groups of 8+ · 2 on average
0/ 30
EA 1/ 150
EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
7/ 101
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does [JP] Japan Build Server | Creative run?

No gather rate appears in the name [JP] Japan Build Server | Creative. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on [JP] Japan Build Server | Creative?

Generated by the game, the procedural map of [JP] Japan Build Server | Creative has size 1,500 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is [JP] Japan Build Server | Creative filed under?

These lists on Rust Server Index take [JP] Japan Build Server | Creative: Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. It appears under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on [JP] Japan Build Server | Creative?

The server's own tags are listed here, and the game's server browser reads them: [JP] Japan Build Server | Creative gives gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at [JP] Japan Build Server | Creative?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 7 the crowd had fallen below half when it didn't hold.

Which wipe timetable does [JP] Japan Build Server | Creative follow?

Its rhythm is not yet clear, since the record holds too few of [JP] Japan Build Server | Creative's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 19 hours is when its current world was made.

Players and ranking

Where does [JP] Japan Build Server | Creative sit in the rankings?

The seven-day player-hours ranking places [JP] Japan Build Server | Creative at #3,833, among the top 17% of ranked servers.

Is [JP] Japan Build Server | Creative quiet or crowded?

[JP] Japan Build Server | Creative is currently showing 0 players on 20 slots. The seven-day average is 1 players; the peak reached 5. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 3 players.

Operator and status

What Rust version is [JP] Japan Build Server | Creative on?

Rust network protocol 2635 and build 168909, on Linux, is what [JP] Japan Build Server | Creative runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [JP] Japan Build Server | Creative?

You will find [JP] Japan Build Server | Creative online as of now. The uptime it reports puts the last restart at about 5 days ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on [JP] Japan Build Server | Creative?

Averaged over the last 48 hours, server fps was 232, with a low of 157. Buildings, deployables and everything else in the world came to as many as 9,847 entities. Up to 1,674 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [JP] Japan Build Server | Creative hosted?

No region tag is published by [JP] Japan Build Server | Creative; the name it carries points to Asia. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 162.43.74.201:28025.

Joining the server

What steps lead onto [JP] Japan Build Server | Creative?

Enter client.connect 162.43.74.201:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp20
Max players 20 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.