Rust Server IndexCard catalogue of Rust servers

Holdings11,623 servers37,934 players81 fresh wipes

Call no.EA0654 On the shelf · online

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 13m ago

Subjects 1. vanilla2. modded3. carbon4. pve
Players now
22/ 100
22% full
7-day average
21
peak 64
Rank
#654
top 3% · #32 in EA
Last wipeWiped2 OCT2026 · 26d 22h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
01020304008:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
wipe-day peak
127players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 08:46 UTC26d ago
127+25 queue – running 1
1 OCT 2026Thu 1 Oct, 19:46 UTC FW27d ago
127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
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57/ 200
EA
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44/ 100
EA
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average
38/ 100
EA
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average
17/ 88
EA
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 14 on average
14/ 100
EA
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17/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Japan Tokyo - Chill PvE|JP?

You will find no gather rate in the name of Japan Tokyo - Chill PvE|JP. The group limit is 16 players. Filed under pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

What is the map on Japan Tokyo - Chill PvE|JP?

Generated by the game, the procedural map of Japan Tokyo - Chill PvE|JP has size 5,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is Japan Tokyo - Chill PvE|JP filed under?

These lists on Rust Server Index take Japan Tokyo - Chill PvE|JP: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Which operator stands behind Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP publishes a japantokyo.jp hostname, as do 3 other servers we track, which points to one operator for them all.

Which tags are attached to Japan Tokyo - Chill PvE|JP, and what do they stand for?

Filed under these tags, as published by Japan Tokyo - Chill PvE|JP and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts16 (Group limit): 16 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^p (PvE): The world is the threat here, not other players; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon; EA (East Asia): The browser files it under East Asia. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on Japan Tokyo - Chill PvE|JP when wipe day comes?

The average peak across its recent wipes is 127 players. With 25 more in the queue, the latest wipe peaked 5 hours after the wipe.

Which wipe timetable does Japan Tokyo - Chill PvE|JP follow?

Japan Tokyo - Chill PvE|JP's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 22 hours is when its current world was made.

Players and ranking

How is Japan Tokyo - Chill PvE|JP ranked compared with the rest?

On seven-day player hours, Japan Tokyo - Chill PvE|JP takes #654 overall and #32 in Asia, within the top 3% of ranked servers.

Is Japan Tokyo - Chill PvE|JP quiet or crowded?

Japan Tokyo - Chill PvE|JP is currently showing 22 players on 100 slots. Averaged across seven days: 21 players, peaking at 64. Over the last 48 hours, 12:00 UTC drew the highest average: 35 players.

Operator and status

Which Rust build is Japan Tokyo - Chill PvE|JP running?

Rust network protocol 2635 and build 168909, on Linux, is what Japan Tokyo - Chill PvE|JP runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Japan Tokyo - Chill PvE|JP reachable, and does it stay up?

You will find Japan Tokyo - Chill PvE|JP online as of now. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Japan Tokyo - Chill PvE|JP perform?

The last 48 hours give an average of 30 server fps and a floor of 24. Buildings, deployables and everything else in the world came to as many as 576,937 entities. Memory use reached as much as 15,952 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Japan Tokyo - Chill PvE|JP hosted?

Filed under Asia by its own listing, Japan Tokyo - Chill PvE|JP carries the EA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 162.222.17.4:30010.

Joining the server

What steps lead onto Japan Tokyo - Chill PvE|JP?

Enter client.connect 162.222.17.4:30010 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/AH7FXJ2Xet is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts16
Group limit 16 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Region

EA
East Asia The browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.