Rust Server IndexCard catalogue of Rust servers

Holdings11,611 servers34,878 players62 fresh wipes

Call no.EA0917 On the shelf · online

Japan Tokyo - Hard PvE|BPdrop|JP

Online EA 162.222.17.4:28045 checked 9m ago

Subjects 1. vanilla2. modded3. carbon4. pve
Players now
5/ 100
5% full
7-day average
11
peak 33
Rank
#917
top 4% · #78 in EA
Last wipeWiped2 OCT2026 · 25d 19h ago
25d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
01020304005:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
89players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 08:46 UTC25d ago
89+13 queue – running 0
2 OCT 2026Fri 2 Oct, 01:04 UTC26d ago
89+13 queue – 0.3 days 0
1 OCT 2026Thu 1 Oct, 18:49 UTC FW26d ago
89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
45/ 200
EA
QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 36 on average
42/ 100
EA
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 36 on average
38/ 100
EA
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 21 on average
12/ 88
EA
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 14 on average
8/ 100
EA
[纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average
17/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Japan Tokyo - Hard PvE|BPdrop|JP, which rules and settings apply?

You will find no gather rate in the name of Japan Tokyo - Hard PvE|BPdrop|JP. A maximum of 16 players per group applies. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Japan Tokyo - Hard PvE|BPdrop|JP?

A procedural map of size 5,500 is generated by the game on Japan Tokyo - Hard PvE|BPdrop|JP. The name of the map is Custom Map.

Lists and filters

Where does Japan Tokyo - Hard PvE|BPdrop|JP appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Japan Tokyo - Hard PvE|BPdrop|JP are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Whose server is Japan Tokyo - Hard PvE|BPdrop|JP?

A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP, and by 3 other servers we track; the same operator most likely runs them.

Which tags are attached to Japan Tokyo - Hard PvE|BPdrop|JP, and what do they stand for?

These are the tags Japan Tokyo - Hard PvE|BPdrop|JP publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts16 (Group limit): Groups are capped at 16; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; EA (East Asia): Server browser region: East Asia. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Japan Tokyo - Hard PvE|BPdrop|JP when wipe day comes?

The average peak across its recent wipes is 89 players. 5 hours after the latest wipe the crowd peaked, and 13 more were waiting in the queue.

How often is Japan Tokyo - Hard PvE|BPdrop|JP wiped, and on what schedule?

No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 25 days 19 hours.

Population

How is Japan Tokyo - Hard PvE|BPdrop|JP ranked compared with the rest?

The seven-day player-hours ranking places Japan Tokyo - Hard PvE|BPdrop|JP at #917 and #78 in Asia, among the top 4% of ranked servers.

How many players are on Japan Tokyo - Hard PvE|BPdrop|JP at the moment?

Japan Tokyo - Hard PvE|BPdrop|JP is currently showing 5 players on 100 slots. Filed under seven-day figures: an average of 11 players and a peak of 33. The busiest point in the last 48 hours was 12:00 UTC, averaging 24 players.

Operator and status

What Rust version is Japan Tokyo - Hard PvE|BPdrop|JP on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Japan Tokyo - Hard PvE|BPdrop|JP. Steam keeps your game updated, but the protocol must match for you to join.

Is Japan Tokyo - Hard PvE|BPdrop|JP reachable, and does it stay up?

Right now Japan Tokyo - Hard PvE|BPdrop|JP is up and running. Its reported uptime gives the last restart as roughly 5 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Japan Tokyo - Hard PvE|BPdrop|JP good?

The last 48 hours give an average of 30 server fps and a floor of 30. The entity count reached 279,665, covering buildings, deployables and all else in the world. The peak memory figure stood at 10,195 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Japan Tokyo - Hard PvE|BPdrop|JP hosted?

Japan Tokyo - Hard PvE|BPdrop|JP gives Asia as its location and the tag EA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 162.222.17.4:28045.

How to join

What is the way onto Japan Tokyo - Hard PvE|BPdrop|JP?

Enter client.connect 162.222.17.4:28045 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/AH7FXJ2Xet.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players Player cap: 100.
ts16
Group limit Groups are capped at 16.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Region

EA
East Asia Server browser region: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.