Hard
Offline 162.222.17.4:30031 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.3 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 OCT 2026Tue 20 Oct, 14:47 UTC7d ago |
0 | – | running | 0 |
17 OCT 2026Sat 17 Oct, 08:07 UTC10d ago |
0 | – | 3.3 days | 0 |
3 OCT 2026Sat 3 Oct, 16:40 UTC24d ago |
1 | halved by day 1 | 13.6 days | 0 |
2 OCT 2026Fri 2 Oct, 11:22 UTC25d ago |
1 | – | 1.2 days | 0 |
1 OCT 2026Thu 1 Oct, 12:22 UTC26d ago |
1 | – | 1 days | 1 |
1 OCT 2026Thu 1 Oct, 05:28 UTC26d ago |
1 | – | 0.3 days | 0 |
22 SEP 2026Tue 22 Sep, 06:07 UTC35d ago |
1 | halved by day 1 | 9 days | 0 |
4 SEP 2026Fri 4 Sep, 16:17 UTC53d ago |
1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Hard run?
No gather rate appears in the name Hard. A maximum of 16 players per group applies. Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.
Which map is in use on Hard?
A procedural map of size 5,500 is generated by the game on Hard. Filed under map name: Custom Map.
Tags and filters
Where does Hard appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Hard are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Whose server is Hard?
A japantokyo.jp hostname is published by Hard, and by 3 other servers we track; the same operator most likely runs them.
Which tags are attached to Hard, and what do they stand for?
Filed under these tags, as published by Hard and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts16 (Group limit): The team ceiling is 16; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Hard when wipe day comes?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Hard follow?
There is no next wipe to predict for Hard, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 25 days 12 hours.
Population
Where does Hard sit in the rankings?
Filed under rankings: #15,400 for Hard on seven-day player hours, top 69% overall.
How many players are on Hard at the moment?
At present Hard is offline; its last sighting was 4 days 23 hours ago. 0 players is the average over the past seven days.
Server details
What version does Hard use?
Rust network protocol 2634 and build 167781, on Linux, is what Hard runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Hard, and is it online now?
As of now Hard is offline, with its last appearance 4 days 23 hours ago. Uptime for the last 7 full days came to 32%, 54 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
What is the location of Hard?
No region is published by Hard. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 162.222.17.4:30031.
How to join
What is the way onto Hard?
Two ways in. Type client.connect 162.222.17.4:30031 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts16
Game
gmrust
mp0
ts16
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.