Rust Server IndexCard catalogue of Rust servers

Holdings11,849 servers82,249 players168 fresh wipes

Call no.15400 Off the shelf · offline

Hard

Offline 162.222.17.4:30031 checked 4d ago

Subjects 1. modded2. carbon3. pve
Players now
0/ ?
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipeWiped2 OCT2026 · 25d 12h ago
25d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.3 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 14:47 UTC7d ago
0 – running 0
17 OCT 2026Sat 17 Oct, 08:07 UTC10d ago
0 – 3.3 days 0
3 OCT 2026Sat 3 Oct, 16:40 UTC24d ago
1 halved by day 1 13.6 days 0
2 OCT 2026Fri 2 Oct, 11:22 UTC25d ago
1 – 1.2 days 0
1 OCT 2026Thu 1 Oct, 12:22 UTC26d ago
1 – 1 days 1
1 OCT 2026Thu 1 Oct, 05:28 UTC26d ago
1 – 0.3 days 0
22 SEP 2026Tue 22 Sep, 06:07 UTC35d ago
1 halved by day 1 9 days 0
4 SEP 2026Fri 4 Sep, 16:17 UTC53d ago
1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average
240/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on average
330/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 96 on average
122/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
22/ 200
49/ 250
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average
57/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Hard run?

No gather rate appears in the name Hard. A maximum of 16 players per group applies. Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.

Which map is in use on Hard?

A procedural map of size 5,500 is generated by the game on Hard. Filed under map name: Custom Map.

Tags and filters

Where does Hard appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Hard are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Whose server is Hard?

A japantokyo.jp hostname is published by Hard, and by 3 other servers we track; the same operator most likely runs them.

Which tags are attached to Hard, and what do they stand for?

Filed under these tags, as published by Hard and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts16 (Group limit): The team ceiling is 16; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on Hard when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Hard follow?

There is no next wipe to predict for Hard, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 25 days 12 hours.

Population

Where does Hard sit in the rankings?

Filed under rankings: #15,400 for Hard on seven-day player hours, top 69% overall.

How many players are on Hard at the moment?

At present Hard is offline; its last sighting was 4 days 23 hours ago. 0 players is the average over the past seven days.

Server details

What version does Hard use?

Rust network protocol 2634 and build 167781, on Linux, is what Hard runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Hard, and is it online now?

As of now Hard is offline, with its last appearance 4 days 23 hours ago. Uptime for the last 7 full days came to 32%, 54 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is the location of Hard?

No region is published by Hard. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 162.222.17.4:30031.

How to join

What is the way onto Hard?

Two ways in. Type client.connect 162.222.17.4:30031 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players The queue ceiling sits at 0.
ts16
Group limit The team ceiling is 16.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.