Rusty Moose |Testing|
Online NA 15.204.248.35:28010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 01:47 UTC, in 2d 20h. Its weekly schedule tag · low confidence
- usual gap
- 6.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 33%else halves by day 1
Coming wipes
- in 2d 20hMon 2 Nov, 01:47 UTC
- in 6d 13hThu 5 Nov, 19:00 UTCFW
- in 9d 20hMon 9 Nov, 01:47 UTC
- in 16d 20hMon 16 Nov, 01:47 UTC
- in 23d 20hMon 23 Nov, 01:47 UTC
- in 30d 20hMon 30 Nov, 01:47 UTC
- in 34d 13hThu 3 Dec, 19:00 UTCFW
- in 37d 20hMon 7 Dec, 01:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 01:47 UTC4d ago |
1 | – | running | 0 |
10 OCT 2026Sat 10 Oct, 00:29 UTC20d ago |
1 | halved by day 1 | 16.1 days | 0 |
3 OCT 2026Sat 3 Oct, 22:38 UTC26d ago |
1 | halved by day 1 | 6.1 days | 0 |
1 OCT 2026Thu 1 Oct, 17:01 UTC FW28d ago |
1 | held half | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Rusty Moose |Testing|?
The name of Rusty Moose |Testing| does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed in the Official tab in-game. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Entry is limited to players with Rust's premium status. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Rusty Moose |Testing|?
Size 4,096, seed 1337: the game generates the procedural map on Rusty Moose |Testing|. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Moose Maps.
Lists and filters
On Rust Server Index, which lists and filters carry Rusty Moose |Testing|?
The Rust Server Index lists that include Rusty Moose |Testing| are Official Rust servers, North American Rust servers and Vanilla Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Boxes: Official only.
Whose server is Rusty Moose |Testing|?
A moose.gg hostname is published by Rusty Moose |Testing|, and by 28 other servers we track; the same operator most likely runs them.
What is meant by the tags on Rusty Moose |Testing|?
Filed under these tags, as published by Rusty Moose |Testing| and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^w (Weekly): One wipe each week; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^q (Premium): Entry is limited to players with Rust's premium status; NA (North America): Server browser region: North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Rusty Moose |Testing|?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 33% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does Rusty Moose |Testing| follow?
The prediction follows its tag, because too few of Rusty Moose |Testing|'s wipes are on record to confirm the schedule. Dated for Monday 2 November at 01:47 UTC: its next wipe. The world it runs now was made 4 days 3 hours. Its tags carry a wipe schedule of once a week.
Population
Where does Rusty Moose |Testing| sit in the rankings?
The seven-day player-hours ranking places Rusty Moose |Testing| at #14,195 and #1,426 in North America, among the top 64% of ranked servers.
What does the player count on Rusty Moose |Testing| look like?
Rusty Moose |Testing| is currently showing 0 players. Averaged across seven days: 0 players, peaking at 1.
Server facts
What Rust version is Rusty Moose |Testing| on?
Rust network protocol 2635 and build 168909, on Linux, is what Rusty Moose |Testing| runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Rusty Moose |Testing|?
The server is live at this moment: Rusty Moose |Testing|. About 4 days 2 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Rusty Moose |Testing| good?
Averaged over the last 48 hours, server fps was 30, with a low of 10. The entity count reached 55,958, covering buildings, deployables and all else in the world. Memory use reached as much as 3,402 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Rusty Moose |Testing| in?
The NA tag places Rusty Moose |Testing|, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 15.204.248.35:28010.
Connecting
What steps lead onto Rusty Moose |Testing|?
Two ways in. Type client.connect 15.204.248.35:28010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Entry is limited to players with Rust's premium status. You will find its website at https://moose.gg.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8
On Rust Server Index
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^q
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
