Rust Server IndexCard catalogue of Rust servers

Holdings11,801 servers78,222 players109 fresh wipes

Call no.15323 On the shelf · online

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 9m ago

Subjects 1. vanilla
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipeWiped3 SEP2026 · 54d 22h ago
54d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【南瓜】Build-TestEA · groups of 8+ · 10 on average
6/ 101
EU
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average
10/ 25
EU 252/ 999
NA 130/ 999
OC 32/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
37/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on ai-builder Rust [Test]?

No gather rate appears in the name ai-builder Rust [Test]. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on ai-builder Rust [Test]?

Size 3,500, seed 1337: the game generates the procedural map on ai-builder Rust [Test]. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry ai-builder Rust [Test]?

Filed under these Rust Server Index lists is ai-builder Rust [Test]: Build and creative servers, Community Rust servers, indexed and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What is meant by the tags on ai-builder Rust [Test]?

These are the tags ai-builder Rust [Test] publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is ai-builder Rust [Test] wiped, and on what schedule?

The record holds too few of ai-builder Rust [Test]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 54 days 22 hours.

Player counts

Where does ai-builder Rust [Test] sit in the rankings?

On player hours over seven days, ai-builder Rust [Test] takes #15,323, within the top 69% of ranked servers.

What does the player count on ai-builder Rust [Test] look like?

Filed under live counts: ai-builder Rust [Test], 0 players on 50 slots at present. 0 players is the average over the past seven days.

Server facts

What version does ai-builder Rust [Test] use?

Rust network protocol 2633 and build 163794 on Linux is what you will find on ai-builder Rust [Test]. To join you need the same protocol; Steam handles the update.

How reliable is ai-builder Rust [Test], and is it online now?

Right now ai-builder Rust [Test] is up and running. About 4 days 9 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on ai-builder Rust [Test]?

Averaged over the last 48 hours, server fps was 232, with a low of 217. The entity count reached 65,362, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,325 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of ai-builder Rust [Test]?

No region is published by ai-builder Rust [Test]. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 144.76.112.244:28015.

How to join

What is the way onto ai-builder Rust [Test]?

Two ways in. Type client.connect 144.76.112.244:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Joining needs you on game protocol 2633.
cs163794
Build Build on file: 163794.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.