Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players23 fresh wipes

Call no.EA11293 Off the shelf · offline

test01

Offline EA 113.78.4.198:28015 checked 3d ago

Subjects 1. biweekly wipes
Players now
0/ 1
0% full
7-day average
1
peak 1
Rank
#11,293
top 51% · #467 in EA
Last wipeWiped2 OCT2026 · 26d 13h ago
26d ago · biweekly schedule
Next wipe
1d 10h
Fri 30 Oct, 05:49 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 51% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 1d 10h. Biweekly: 14 days after its last wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 68 on average
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EA
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EA
Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 27 on average
18/ 100
EA
[SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 4 on average
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EA
JP ONLY 2WEEK SOLO/DUO/TORIO#84EA · groups of 8+ · biweekly · 3 on average
2/ 60
EA
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On test01, which rules and settings apply?

The name of test01 does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC is off: Valve's anti-cheat is disabled.

What is the map on test01?

Generated by the game, the map is procedural on test01.

Lists and filters

On Rust Server Index, which lists and filters carry test01?

The Rust Server Index lists that include test01 are Community Rust servers, indexed. Filed under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags listed for test01?

These are the tags test01 publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; EA (East Asia): Server browser region: East Asia. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How often is test01 wiped, and on what schedule?

An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Dated for Friday 30 October at 05:49 UTC: its next wipe. The world it runs now was made 26 days 13 hours. Filed in its tags: a wipe schedule of every two weeks.

Players and ranking

How is test01 ranked compared with the rest?

On seven-day player hours, test01 takes #11,293 overall and #467 in Asia, within the top 51% of ranked servers.

Is test01 quiet or crowded?

Filed under offline: test01, last seen 3 days 11 hours ago. Averaged across seven days: 1 players, peaking at 1.

Server details

Which Rust build is test01 running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on test01. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of test01?

The server is down at this moment; the last sighting of test01 was 3 days 11 hours ago. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. It was first recorded by Rust Server Index on 25 October 2026.

Which region is test01 in?

The EA tag places test01, by its own listing, in Asia. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 113.78.4.198:28015.

How to join

What is the way onto test01?

Two ways in. Type client.connect 113.78.4.198:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players 1 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Region

EA
East Asia Server browser region: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.