[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
Online EA 139.99.124.11:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 31players, last three wipes
- crowd held
- 33%else halves by day 8.5
Coming wipes
- in 7d 16hThu 5 Nov, 19:00 UTCFW
- in 13d 16hWed 11 Nov, 19:34 UTC
- in 27d 16hWed 25 Nov, 19:34 UTC
- in 35d 16hThu 3 Dec, 19:00 UTCFW
- in 41d 16hWed 9 Dec, 19:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 19:34 UTC7h ago |
– | – | running | 1 |
15 OCT 2026Thu 15 Oct, 17:48 UTC13d ago |
34 | halved by day 7 | 13.1 days | 4 |
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago |
28 | held half | 14 days | 0 |
15 SEP 2026Tue 15 Sep, 15:49 UTC43d ago |
32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, which rules and settings apply?
No gather rate appears in the name [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. Filed under plugins: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Size 3,500, seed 1444129400: the game generates the procedural map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags listed for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
These are the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp200 (Max players): Player cap: 200; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Plugins run through Oxide (uMod); EA (East Asia): Server browser region: East Asia. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Its recent wipes averaged 31 players at peak. The latest wipe peaked 18 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the other cases, numbers dropped below half by day 8.5.
How often is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wiped, and on what schedule?
The prediction follows its tag, because too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 7 hours is when its current world was made. Its tags state wipes every two weeks.
Population
How is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla ranked compared with the rest?
Filed under rankings: #1,587 for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla on seven-day player hours, #158 in Asia, top 7% overall.
How many players are on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at the moment?
The live count for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla stands at 3 players, out of 200 slots. Averaged across seven days: 4 players, peaking at 15. The busiest point in the last 48 hours was 15:00 UTC, averaging 4 players.
Operator and status
Which Rust build is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla running?
Rust network protocol 2635 and build 168909, on Linux, is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs. To join you need the same protocol; Steam handles the update.
How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it online now?
You will find [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla online as of now. The uptime it reports puts the last restart at about 2 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The last 48 hours give an average of 126 server fps and a floor of 14. The entity count reached 117,251, covering buildings, deployables and all else in the world. Up to 4,282 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla hosted?
The EA tag places [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, by its own listing, in Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 139.99.124.11:28015.
How to join
How can you connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Enter client.connect 139.99.124.11:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/G4kV5sDrjr is where its website lives.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
