Rust Server IndexCard catalogue of Rust servers

Holdings11,694 servers49,675 players104 fresh wipes

Call no.5958 On the shelf · online

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 13m ago

Subjects 1. biweekly wipes 2. modded3. oxide
Players now
0/ 42
0% full
7-day average
0
peak 2
Rank
#5,958
top 27%
Last wipeWiped18 OCT2026 · 11d 3h ago
11d ago · biweekly schedule
Next wipe
2d 20h
Sun 1 Nov, 22:29 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 20h. Its biweekly schedule tag · low confidence

usual gap
8.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. in 2d 20hSun 1 Nov, 22:29 UTC
  2. in 6d 16hThu 5 Nov, 19:00 UTCFW
  3. in 16d 20hSun 15 Nov, 22:29 UTC
  4. in 30d 20hSun 29 Nov, 22:29 UTC
  5. in 34d 16hThu 3 Dec, 19:00 UTCFW
  6. in 44d 20hSun 13 Dec, 22:29 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 22:29 UTC11d ago
2 – running 0
16 OCT 2026Fri 16 Oct, 12:03 UTC13d ago
2 held half 2.4 days 0
15 OCT 2026Thu 15 Oct, 23:20 UTC14d ago
2 – 0.5 days 0
1 OCT 2026Thu 1 Oct, 18:21 UTC FW28d ago
1 halved by day 4 14.2 days 0
17 SEP 2026Thu 17 Sep, 18:23 UTC42d ago
1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 41 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RUSTARDED Zombie Hell Hordes • US, which rules and settings apply?

The name of RUSTARDED Zombie Hell Hordes • US does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on RUSTARDED Zombie Hell Hordes • US?

Size 6,000, seed 1337: the game generates the procedural map on RUSTARDED Zombie Hell Hordes • US. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Bigly World.

Lists and filters

Which lists and filters on Rust Server Index is RUSTARDED Zombie Hell Hordes • US filed under?

The Rust Server Index lists that include RUSTARDED Zombie Hell Hordes • US are Modded Rust servers, filed by play style, Rust zombie servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags are attached to RUSTARDED Zombie Hell Hordes • US, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: RUSTARDED Zombie Hell Hordes • US gives gmrust (Game mode): Rust survival, as standard; mp42 (Max players): The queue ceiling sits at 42; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at RUSTARDED Zombie Hell Hordes • US?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 33% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

When does RUSTARDED Zombie Hell Hordes • US wipe?

Its schedule is unconfirmed: too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record, and the prediction follows the tag. Dated for Sunday 1 November at 22:29 UTC: its next wipe. The world it runs now was made 11 days 3 hours. Its tags state wipes every two weeks.

Population

How is RUSTARDED Zombie Hell Hordes • US ranked compared with the rest?

The seven-day player-hours ranking places RUSTARDED Zombie Hell Hordes • US at #5,958, among the top 27% of ranked servers.

What does the player count on RUSTARDED Zombie Hell Hordes • US look like?

Filed under live counts: RUSTARDED Zombie Hell Hordes • US, 0 players on 42 slots at present. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

Server facts

What version does RUSTARDED Zombie Hell Hordes • US use?

Rust network protocol 2635 and build 168909, on Linux, is what RUSTARDED Zombie Hell Hordes • US runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is RUSTARDED Zombie Hell Hordes • US, and is it online now?

You will find RUSTARDED Zombie Hell Hordes • US online as of now. Its reported uptime gives the last restart as roughly 6 hours ago. It was up 154 of 168 hours across the last 7 full days, or 92% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on RUSTARDED Zombie Hell Hordes • US?

Server fps held at 133 on average across the last 48 hours, never dropping below 102. The entity count reached 77,863, covering buildings, deployables and all else in the world. Up to 4,568 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is RUSTARDED Zombie Hell Hordes • US in?

No region tag is published by RUSTARDED Zombie Hell Hordes • US; the name it carries points to North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 98.247.137.177:30015.

Joining the server

What is the way onto RUSTARDED Zombie Hell Hordes • US?

If you would rather use the console, press F1 in Rust and enter client.connect 98.247.137.177:30015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://discord.com/invite/dxQB3h2TvB is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp42
Max players The queue ceiling sits at 42.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.