Rust Server IndexCard catalogue of Rust servers

Holdings11,791 servers65,961 players126 fresh wipes

Call no.NA2X3311 On the shelf · online

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 13m ago

Subjects 1. 2x 2. vanilla3. modded4. carbon
Players now
0/ 100
0% full
7-day average
1
peak 5
Rank
#3,311
top 15% · #544 in NA
Last wipeWiped22 OCT2026 · 6d 3h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 19:05 UTC6d ago
4 – running 0
18 OCT 2026Sun 18 Oct, 03:24 UTC10d ago
1 held half 4.7 days 1
5 OCT 2026Mon 5 Oct, 01:29 UTC23d ago
2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA2X
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 366 on average
178/ 200
NA2X
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 145 on average
153/ 200
NA2X
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average
115/ 200
NA2X
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average
9/ 150
NA2X
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average
13/ 200
NA2X
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 48 on average
208/ 175
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which rules and settings apply?

Filed under gather rates: 2x, as the name of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies states. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Generated by the game, the procedural map of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies has size 3,000 and seed 987654. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

These lists on Rust Server Index take TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style, Rust zombie servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Which tags are attached to TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and what do they stand for?

Filed under these tags, as published by TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 2 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 1.

How often is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wiped, and on what schedule?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 3 hours is when its current world was made.

Population

What position does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold among Rust servers?

The seven-day player-hours ranking places TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies at #3,311 and #544 in North America, among the top 15% of ranked servers.

What does the player count on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies look like?

The live count for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies stands at 0 players, out of 100 slots. Averaged across seven days: 1 players, peaking at 5. The busiest point in the last 48 hours was 05:00 UTC, averaging 2 players.

Server facts

What Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?

Rust network protocol 2635 and build 168909, on Linux, is what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it online now?

You will find TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies online as of now. About 11 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 5 October 2026.

Is the performance on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies good?

The last 48 hours give an average of 249 server fps and a floor of 18. The entity count reached 50,797, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,404 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies in?

The NA tag places TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 91.229.114.2:28027.

Connecting

How can you connect to TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Enter client.connect 91.229.114.2:28027 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://thelastofrust.com is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.