Rust Server IndexCard catalogue of Rust servers

Holdings11,637 servers32,508 players70 fresh wipes

Call no.US56371 On the shelf · online

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 10m ago

Subjects 1. monthly wipes 2. modded3. carbon4. pve
Players now
1/ 50
2% full
7-day average
0
peak 3
Rank
#6,371
top 29%
Last wipeWiped1 OCT2026 · 27d 10h ago
27d ago · monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. in 7d 14hThu 5 Nov, 19:00 UTCFW
  2. in 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:03 UTC FW27d ago
3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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NA1X
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on [US] Nightshade [PvPvE | Events | QoL Mods]?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] does not state a gather rate. 8 players per group is the default limit. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on [US] Nightshade [PvPvE | Events | QoL Mods]?

Generated by the game, the procedural map of [US] Nightshade [PvPvE | Events | QoL Mods] has size 3,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry [US] Nightshade [PvPvE | Events | QoL Mods]?

Filed under these Rust Server Index lists is [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?

The server's own tags are listed here, and the game's server browser reads them: [US] Nightshade [PvPvE | Events | QoL Mods] gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): us5 is the region code recorded here; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on [US] Nightshade [PvPvE | Events | QoL Mods]?

Its recent wipes averaged 3 players at peak. 3 hours into the latest wipe, the crowd reached its peak.

When does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?

The only wipe on [US] Nightshade [PvPvE | Events | QoL Mods] is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 10 hours. Its tags state a wipe schedule of once a month.

Player counts

What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold among Rust servers?

Filed under rankings: #6,371 for [US] Nightshade [PvPvE | Events | QoL Mods] on seven-day player hours, top 29% overall.

What does the player count on [US] Nightshade [PvPvE | Events | QoL Mods] look like?

Filed under live counts: [US] Nightshade [PvPvE | Events | QoL Mods], 1 players on 50 slots at present. Averaged across seven days: 0 players, peaking at 3. Over the last 48 hours, 01:00 UTC drew the highest average: 2 players.

Operator and status

What Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?

Rust network protocol 2635 and build 168909, on Linux, is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of [US] Nightshade [PvPvE | Events | QoL Mods]?

You will find [US] Nightshade [PvPvE | Events | QoL Mods] online as of now. The uptime it reports puts the last restart at about 16 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on [US] Nightshade [PvPvE | Events | QoL Mods] good?

Averaged over the last 48 hours, server fps was 59, with a low of 19. Buildings, deployables and everything else in the world came to as many as 61,666 entities. Memory use reached as much as 3,296 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is [US] Nightshade [PvPvE | Events | QoL Mods] in?

No region tag is published by [US] Nightshade [PvPvE | Events | QoL Mods]; the name points to North America and the region code is us5. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 91.229.114.24:28079.

How to join

How can you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?

If you would rather use the console, press F1 in Rust and enter client.connect 91.229.114.24:28079. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/T5h3RDXjEX.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$rus5
Region code us5 is the region code recorded here.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.