Rust Server IndexCard catalogue of Rust servers

Holdings11,866 servers94,541 players396 fresh wipes

Call no.16330 Off the shelf · offline

adhd/markprivebuildserver/testing

Offline 82.169.117.163:28021 checked 27d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipeWiped19 SEP2026 · 40d 3h ago
40d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 19 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 SEP 2026Sat 19 Sep, 12:34 UTC40d ago
3 – running 1
15 SEP 2026Tue 15 Sep, 13:43 UTC44d ago
2 held half 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does adhd/markprivebuildserver/testing run?

The name of adhd/markprivebuildserver/testing does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on adhd/markprivebuildserver/testing?

Generated by the game, the map is procedural on adhd/markprivebuildserver/testing.

Tags

Where does adhd/markprivebuildserver/testing appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take adhd/markprivebuildserver/testing: Modded Rust servers, filed by play style and Build and creative servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for adhd/markprivebuildserver/testing?

Filed under these tags, as published by adhd/markprivebuildserver/testing and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at adhd/markprivebuildserver/testing?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is adhd/markprivebuildserver/testing wiped, and on what schedule?

The record holds too few of adhd/markprivebuildserver/testing's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 40 days 3 hours.

Players and ranking

Where does adhd/markprivebuildserver/testing sit in the rankings?

The seven-day player-hours ranking places adhd/markprivebuildserver/testing at #16,330, among the top 69% of ranked servers.

What does the player count on adhd/markprivebuildserver/testing look like?

At present adhd/markprivebuildserver/testing is offline; its last sighting was 27 days 23 hours ago.

Server details

What Rust version is adhd/markprivebuildserver/testing on?

Rust network protocol 2633 and build 163794, on Windows, is what adhd/markprivebuildserver/testing runs. To join you need the same protocol; Steam handles the update.

Is adhd/markprivebuildserver/testing reachable, and does it stay up?

As of now adhd/markprivebuildserver/testing is offline, with its last appearance 27 days 23 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Which region is adhd/markprivebuildserver/testing in?

There is no region on record for adhd/markprivebuildserver/testing; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 82.169.117.163:28021.

Joining the server

What is the way onto adhd/markprivebuildserver/testing?

Enter client.connect 82.169.117.163:28021 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs163794
Build Build on file: 163794.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.