Rust Server IndexCard catalogue of Rust servers

Holdings11,709 servers55,398 players162 fresh wipes

Call no.1119 On the shelf · online

Pop_Rust_PVE

Online 80.242.59.122:35000 checked 8m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
2/ 200
1% full
7-day average
8
peak 25
Rank
#1,119
top 5%
Last wipeWiped1 OCT2026 · 27d 14h ago
27d ago · monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
36players, last three wipes

Coming wipes

  1. in 7d 8hThu 5 Nov, 19:00 UTCFW
  2. in 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 19:28 UTC FW27d ago
36 – running 13

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

3/ 300
EA
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average
36/ 100
EU
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average
25/ 200
NA
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
13/ 100
NA1X
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 34 on average
59/ 100
EU
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average
23/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Pop_Rust_PVE run?

No gather rate appears in the name Pop_Rust_PVE. A maximum of 21 players per group applies. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Pop_Rust_PVE?

Generated by the game, the procedural map of Pop_Rust_PVE has size 5,000 and seed 1356798757. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Pop_Rust_PVE filed under?

The Rust Server Index lists that include Pop_Rust_PVE are Tutorial servers, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on Pop_Rust_PVE?

Filed under these tags, as published by Pop_Rust_PVE and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp200 (Max players): Player cap: 200; ts21 (Group limit): The team ceiling is 21; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^t (Tutorial on): Beginners can start with the tutorial from Facepunch; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on Pop_Rust_PVE when wipe day comes?

The average peak across its recent wipes is 36 players. The latest wipe peaked 45 hours in.

When does Pop_Rust_PVE wipe?

With the force wipe, Pop_Rust_PVE wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 14 hours. Filed in its tags: a monthly wipe schedule.

Player counts

Where does Pop_Rust_PVE sit in the rankings?

The seven-day player-hours ranking places Pop_Rust_PVE at #1,119, among the top 5% of ranked servers.

What does the player count on Pop_Rust_PVE look like?

The live count for Pop_Rust_PVE stands at 2 players, out of 200 slots. The seven-day average is 8 players; the peak reached 25. The busiest point in the last 48 hours was 16:00 UTC, averaging 16 players.

Operator and status

What version does Pop_Rust_PVE use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Pop_Rust_PVE. Steam keeps your game updated, but the protocol must match for you to join.

Is Pop_Rust_PVE reachable, and does it stay up?

You will find Pop_Rust_PVE online as of now. The uptime it reports puts the last restart at about 6 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Pop_Rust_PVE good?

Averaged over the last 48 hours, server fps was 31, with a low of 15. Buildings, deployables and everything else in the world came to as many as 385,400 entities. Up to 8,609 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is Pop_Rust_PVE in?

No region is published by Pop_Rust_PVE. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 80.242.59.122:35000.

How to join

How can you connect to Pop_Rust_PVE?

Two ways in. Type client.connect 80.242.59.122:35000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://pop-pve.gamestores.app/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^t,^p,gmrust,cs168909,ts21,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp200
Max players Player cap: 200.
ts21
Group limit The team ceiling is 21.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Gameplay

^t
Tutorial on Beginners can start with the tutorial from Facepunch.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.