Rust Server IndexCard catalogue of Rust servers

Holdings11,699 servers51,000 players143 fresh wipes

Call no.0969 On the shelf · online

[EU] Facepunch 4

Online 79.137.98.8:28015 checked 9m ago

Subjects 1. official 2. monthly wipes 3. vanilla
Players now
4/ 350
1% full
7-day average
9
peak 33
Rank
#969
top 4%
Last wipeWiped1 OCT2026 · 26d 6h ago
26d ago · monthly schedule
Next wipe
8d 18h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
01020304001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

wipe-day peak
81players, last three wipes

Coming wipes

  1. in 8d 18hThu 5 Nov, 19:00 UTCFW
  2. in 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:44 UTC FW26d ago
81 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [EU] Facepunch 4?

No gather rate appears in the name [EU] Facepunch 4. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed in the Official tab in-game. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [EU] Facepunch 4?

[EU] Facepunch 4 runs a procedural map of size 4,500 with seed 793956150, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is [EU] Facepunch 4 filed under?

These lists on Rust Server Index take [EU] Facepunch 4: Tutorial servers, Rust servers filed under Europe, Official Rust servers and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who operates [EU] Facepunch 4?

[EU] Facepunch 4 publishes a playrust.com hostname, as do 124 other servers we track, which points to one operator for them all.

Which tags are attached to [EU] Facepunch 4, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: [EU] Facepunch 4 gives official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival on standard Rust rules; mp350 (Max players): 350 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^t (Tutorial on): Facepunch's tutorial is available for those starting out; sc2 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on [EU] Facepunch 4 when wipe day comes?

At their busiest, its recent wipes drew 81 players on average. The latest wipe peaked 1 hours in.

When does [EU] Facepunch 4 wipe?

With the force wipe, [EU] Facepunch 4 wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 26 days 6 hours. A monthly wipe schedule is published in its tags.

Population

What position does [EU] Facepunch 4 hold among Rust servers?

On player hours over seven days, [EU] Facepunch 4 takes #969, within the top 4% of ranked servers.

What does the player count on [EU] Facepunch 4 look like?

[EU] Facepunch 4 is currently showing 4 players on 350 slots. Averaged across seven days: 9 players, peaking at 33. Over the last 48 hours, 16:00 UTC drew the highest average: 21 players.

Operator and status

Which Rust build is [EU] Facepunch 4 running?

Rust network protocol 2635 and build 168909, on Windows, is what [EU] Facepunch 4 runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is [EU] Facepunch 4, and is it online now?

You will find [EU] Facepunch 4 online as of now. About 11 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 86%, 144 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does [EU] Facepunch 4 perform?

The last 48 hours give an average of 213 server fps and a floor of 183. Buildings, deployables and everything else in the world came to as many as 134,565 entities. Up to 6,529 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is [EU] Facepunch 4 in?

[EU] Facepunch 4 gives no region tag, so the name is the only pointer, and it points to Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 79.137.98.8:28015.

How to join

How can you connect to [EU] Facepunch 4?

If you would rather use the console, press F1 in Rust and enter client.connect 79.137.98.8:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Index

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival on standard Rust rules.
mp350
Max players 350 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for those starting out.

Other

sc2
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.