Rust Server IndexCard catalogue of Rust servers

Holdings11,644 servers43,541 players97 fresh wipes

Call no.2533 On the shelf · online

Facepunch Unsecure

Online 79.137.98.20:28021 checked 13m ago

Subjects 1. official
Players now
0/ 6
0% full
7-day average
2
peak 6
Rank
#2,533
top 11%
Last wipeWiped2 OCT2026 · 26d 20h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
18 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 11:31 UTC26d ago
3 – running 0
14 SEP 2026Mon 14 Sep, 11:50 UTC44d ago
6 halved by day 10 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
283/ 300
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
255/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
25/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
23/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
36/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
125/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Facepunch Unsecure run?

No gather rate appears in the name Facepunch Unsecure. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Rust's Official tab includes it. VAC, Valve's anti-cheat, is disabled.

What is the map on Facepunch Unsecure?

Generated by the game, the procedural map of Facepunch Unsecure has size 4,500 and seed 6974352. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Facepunch Unsecure filed under?

These lists on Rust Server Index take Facepunch Unsecure: Official Rust servers. Filed under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Whose server is Facepunch Unsecure?

Facepunch Unsecure publishes a playrust.com hostname, as do 124 other servers we track, which points to one operator for them all.

How should you read the tags listed for Facepunch Unsecure?

These are the tags Facepunch Unsecure publishes; the game's server browser reads this list: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival on standard Rust rules; mp6 (Max players): The queue ceiling sits at 6; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Facepunch Unsecure?

Its recent wipes averaged 4 players at peak. 28 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 10 the crowd had fallen below half when it didn't hold.

How often is Facepunch Unsecure wiped, and on what schedule?

Facepunch Unsecure's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 20 hours.

Population

What position does Facepunch Unsecure hold among Rust servers?

On player hours over seven days, Facepunch Unsecure takes #2,533, within the top 11% of ranked servers.

What does the player count on Facepunch Unsecure look like?

Filed under live counts: Facepunch Unsecure, 0 players on 6 slots at present. Filed under seven-day figures: an average of 2 players and a peak of 6. The busiest point in the last 48 hours was 17:00 UTC, averaging 5 players.

Server details

What Rust version is Facepunch Unsecure on?

Rust network protocol 2635 and build 168909, on Windows, is what Facepunch Unsecure runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Facepunch Unsecure?

You will find Facepunch Unsecure online as of now. Its reported uptime gives the last restart as roughly 19 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on Facepunch Unsecure?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 118,951 entities. Up to 4,395 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is Facepunch Unsecure in?

Facepunch Unsecure gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 79.137.98.20:28021.

How to join

How can you connect to Facepunch Unsecure?

Enter client.connect 79.137.98.20:28021 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Server Index

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival on standard Rust rules.
mp6
Max players The queue ceiling sits at 6.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.