Facepunch Playtest
Online 79.137.98.20:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 17:40 UTC FW26d ago |
0 | – | running | 0 |
28 SEP 2026Mon 28 Sep, 07:20 UTC29d ago |
28+1 queue | halved by day 1 | 3.4 days | 0 |
24 SEP 2026Thu 24 Sep, 10:57 UTC33d ago |
0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Facepunch Playtest, which rules and settings apply?
The name of Facepunch Playtest does not state a gather rate. The group limit is 100 players. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed in the Official tab in-game. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Facepunch Playtest?
Size 4,500, seed 1377699477: the game generates the procedural map on Facepunch Playtest. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is Facepunch Playtest filed under?
Filed under these Rust Server Index lists is Facepunch Playtest: Official Rust servers. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who operates Facepunch Playtest?
The same operator most likely runs Facepunch Playtest and 124 other tracked servers, since all publish a playrust.com hostname.
Which tags are attached to Facepunch Playtest, and what do they stand for?
These are the tags Facepunch Playtest publishes; the game's server browser reads this list: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts100 (Group limit): 100 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs169375 (Build): Build on file: 169375; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on Facepunch Playtest when wipe day comes?
The average peak across its recent wipes is 9 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does Facepunch Playtest follow?
No next wipe can be predicted for Facepunch Playtest: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 26 days 5 hours.
Players and ranking
Where does Facepunch Playtest sit in the rankings?
The seven-day player-hours ranking places Facepunch Playtest at #11,529, among the top 52% of ranked servers.
What does the player count on Facepunch Playtest look like?
As of the latest check, Facepunch Playtest has 0 players. The seven-day average is 0 players; the peak reached 3. Filed under busiest hour: 15:00 UTC in the last 48 hours, averaging 0 players.
Operator and status
What Rust version is Facepunch Playtest on?
Rust network protocol 2635 and build 169375 on Windows is what you will find on Facepunch Playtest. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Facepunch Playtest?
Right now Facepunch Playtest is up and running. The uptime it reports puts the last restart at about 4 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on Facepunch Playtest?
The last 48 hours give an average of 45 server fps and a floor of 32. The entity count reached 403,000, covering buildings, deployables and all else in the world. The peak memory figure stood at 11,905 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Facepunch Playtest hosted?
There is no region on record for Facepunch Playtest; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 79.137.98.20:28015.
Joining the server
What is the way onto Facepunch Playtest?
Enter client.connect 79.137.98.20:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100
On Rust Server Index
Game
gmrust
mp0
ts100
v2635
cs169375
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.