Rust Server IndexCard catalogue of Rust servers

Holdings11,747 servers58,097 players135 fresh wipes

Call no.11529 On the shelf · online

Facepunch Playtest

Online 79.137.98.20:28015 checked 11m ago

Subjects 1. official
Players now
0/ ?
7-day average
0
peak 3
Rank
#11,529
top 52%
Last wipeWiped1 OCT2026 · 26d 5h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:40 UTC FW26d ago
0 – running 0
28 SEP 2026Mon 28 Sep, 07:20 UTC29d ago
28+1 queue halved by day 1 3.4 days 0
24 SEP 2026Thu 24 Sep, 10:57 UTC33d ago
0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average
488/ 625
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average
31/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average
49/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
250/ 325
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
98/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average
109/ 150
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Facepunch Playtest, which rules and settings apply?

The name of Facepunch Playtest does not state a gather rate. The group limit is 100 players. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed in the Official tab in-game. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Facepunch Playtest?

Size 4,500, seed 1377699477: the game generates the procedural map on Facepunch Playtest. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Facepunch Playtest filed under?

Filed under these Rust Server Index lists is Facepunch Playtest: Official Rust servers. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who operates Facepunch Playtest?

The same operator most likely runs Facepunch Playtest and 124 other tracked servers, since all publish a playrust.com hostname.

Which tags are attached to Facepunch Playtest, and what do they stand for?

These are the tags Facepunch Playtest publishes; the game's server browser reads this list: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts100 (Group limit): 100 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs169375 (Build): Build on file: 169375; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on Facepunch Playtest when wipe day comes?

The average peak across its recent wipes is 9 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does Facepunch Playtest follow?

No next wipe can be predicted for Facepunch Playtest: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 26 days 5 hours.

Players and ranking

Where does Facepunch Playtest sit in the rankings?

The seven-day player-hours ranking places Facepunch Playtest at #11,529, among the top 52% of ranked servers.

What does the player count on Facepunch Playtest look like?

As of the latest check, Facepunch Playtest has 0 players. The seven-day average is 0 players; the peak reached 3. Filed under busiest hour: 15:00 UTC in the last 48 hours, averaging 0 players.

Operator and status

What Rust version is Facepunch Playtest on?

Rust network protocol 2635 and build 169375 on Windows is what you will find on Facepunch Playtest. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Facepunch Playtest?

Right now Facepunch Playtest is up and running. The uptime it reports puts the last restart at about 4 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on Facepunch Playtest?

The last 48 hours give an average of 45 server fps and a floor of 32. The entity count reached 403,000, covering buildings, deployables and all else in the world. The peak memory figure stood at 11,905 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Facepunch Playtest hosted?

There is no region on record for Facepunch Playtest; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 79.137.98.20:28015.

Joining the server

What is the way onto Facepunch Playtest?

Enter client.connect 79.137.98.20:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Server Index

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players The queue ceiling sits at 0.
ts100
Group limit 100 is the largest team allowed.
v2635
Protocol Joining needs you on game protocol 2635.
cs169375
Build Build on file: 169375.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.