Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players82 fresh wipes

Call no.8478 Off the shelf · offline

PVEZone Testing

Offline 78.63.13.236:28015 checked 4d ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#8,478
top 38%
Last wipeWiped1 OCT2026 · 27d 0h ago
27d ago · monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap
0.3 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. in 8d 0hThu 5 Nov, 19:00 UTCFW
  2. in 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:10 UTC FW27d ago
0 – running 0
1 OCT 2026Thu 1 Oct, 11:42 UTC27d ago
1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

45/ 300
NA
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average
40/ 200
NA
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average
32/ 200
EU
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average
45/ 200
EA
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average
35/ 100
NA
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
23/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On PVEZone Testing, which rules and settings apply?

You will find no gather rate in the name of PVEZone Testing. 8 players per group is the default limit. The server runs pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Tags and filters

Where does PVEZone Testing appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is PVEZone Testing: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on PVEZone Testing?

These are the tags PVEZone Testing publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on PVEZone Testing when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 13 hours in.

How often is PVEZone Testing wiped, and on what schedule?

One wipe a month is all PVEZone Testing runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 27 days. Its tags state a wipe schedule of once a month.

Population

How is PVEZone Testing ranked compared with the rest?

Filed under rankings: #8,478 for PVEZone Testing on seven-day player hours, top 38% overall.

Is PVEZone Testing quiet or crowded?

The last check found PVEZone Testing offline, last seen 4 days 8 hours ago. Averaged across seven days: 1 players, peaking at 1.

Operator and status

What Rust version is PVEZone Testing on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on PVEZone Testing. To join you need the same protocol; Steam handles the update.

How reliable is PVEZone Testing, and is it online now?

As of now PVEZone Testing is offline, with its last appearance 4 days 8 hours ago. Uptime for the last 7 full days came to 5%, 9 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Which region is PVEZone Testing in?

PVEZone Testing gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 78.63.13.236:28015.

Connecting

How can you connect to PVEZone Testing?

Enter client.connect 78.63.13.236:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.